Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Earth Variant Monk - Critiques?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DamionW" data-source="post: 2726517" data-attributes="member: 18649"><p>OK, see the first post for my new, completed revision. I fleshed out the class progression completely. Here's what I decided:</p><p></p><p>1) The bonus feats at first level are either Imp Sunder or Grapple. At 2nd level they're Deflect Arrows or Imp Trip. Depending on what you picked at 1st, you get either Eagle Claw Attack (boosted Sunder ability), or Earth's Embrace (boosted grapple ability), both from CW.</p><p>2) After looking back and forth at the ranger and monk, it came to me to give the ranger the speed boost and the monk camo related and other movement abilities. So for every 10' of speed the monk would have gotten, I gave them a different ability following this chain: Stability -> Up the Walls -> Stone Hue (Dark Hunter PrC{CW}) -> Camouflage -> Hide in Plain Sight -> Earth Glide (As an elemental)</p><p>3) Sticking with the slow and deliberate idea, I took away Evasion and Improved Evasion, as well as Still Mind to give them the three tier Earth Mastery feat chain from Races of Stone: Earth Sense -> Earth Adept -> Earth Mastery</p><p>4) Instead of Purity of Body (disease resistance), I give them Breathless (extended held breath and immunity to gas effects)</p><p>5) Instead of Diamond Body (poison immunity), I give them the Power Drop special attack, doing full unarmed damage with a trip or overrun attack a limited number of times per day.</p><p>6) The Wing Cripple special attack (limiting winged creatures ability to fly) replaces Abundant Step (a dimension door effect)</p><p>7) Grounding Stance (Resistance/10 to electricity and air based damage and a +4 to saves vs other wind effects) replaces Diamond Soul (SR 10)</p><p>8) Stone Touch petrifies instead of Quivering Palm killing</p><p>9) Ki Strike progression is changed to Lawful/earth, cold iron, adamantine from magic, lawful, adamantine.</p><p>10) Earth Press (extended rounds to prone or immobilization from trip/overrun, pin) replaces Tongue of Sun and Moon (speak all languages)</p><p>11) Leap Tackle (enhanced jump to bring flying enemies down) replaces Empty Body (Etherealness limited times per day)</p><p>12) Earth Self replaces Perfect Self, making the 20th level monk an elemental, not outsider.</p><p></p><p>There. That's my complete conversion. Let the balance discussion commence. What has too much power, what didn't go far enough?</p></blockquote><p></p>
[QUOTE="DamionW, post: 2726517, member: 18649"] OK, see the first post for my new, completed revision. I fleshed out the class progression completely. Here's what I decided: 1) The bonus feats at first level are either Imp Sunder or Grapple. At 2nd level they're Deflect Arrows or Imp Trip. Depending on what you picked at 1st, you get either Eagle Claw Attack (boosted Sunder ability), or Earth's Embrace (boosted grapple ability), both from CW. 2) After looking back and forth at the ranger and monk, it came to me to give the ranger the speed boost and the monk camo related and other movement abilities. So for every 10' of speed the monk would have gotten, I gave them a different ability following this chain: Stability -> Up the Walls -> Stone Hue (Dark Hunter PrC{CW}) -> Camouflage -> Hide in Plain Sight -> Earth Glide (As an elemental) 3) Sticking with the slow and deliberate idea, I took away Evasion and Improved Evasion, as well as Still Mind to give them the three tier Earth Mastery feat chain from Races of Stone: Earth Sense -> Earth Adept -> Earth Mastery 4) Instead of Purity of Body (disease resistance), I give them Breathless (extended held breath and immunity to gas effects) 5) Instead of Diamond Body (poison immunity), I give them the Power Drop special attack, doing full unarmed damage with a trip or overrun attack a limited number of times per day. 6) The Wing Cripple special attack (limiting winged creatures ability to fly) replaces Abundant Step (a dimension door effect) 7) Grounding Stance (Resistance/10 to electricity and air based damage and a +4 to saves vs other wind effects) replaces Diamond Soul (SR 10) 8) Stone Touch petrifies instead of Quivering Palm killing 9) Ki Strike progression is changed to Lawful/earth, cold iron, adamantine from magic, lawful, adamantine. 10) Earth Press (extended rounds to prone or immobilization from trip/overrun, pin) replaces Tongue of Sun and Moon (speak all languages) 11) Leap Tackle (enhanced jump to bring flying enemies down) replaces Empty Body (Etherealness limited times per day) 12) Earth Self replaces Perfect Self, making the 20th level monk an elemental, not outsider. There. That's my complete conversion. Let the balance discussion commence. What has too much power, what didn't go far enough? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Earth Variant Monk - Critiques?
Top