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Earthbound d20
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<blockquote data-quote="Psychotic Jim" data-source="post: 409600" data-attributes="member: 547"><p>Sorry it took so long for a reply.</p><p></p><p>On the human subraces, instead of giving the Scarabians and the Winterlander total immunity to sunstroke and cold and fire resistance and all that other stuff, how about just giving them really good bonuses to save (or maybe special resistance against) just the subdual damage coming (as per the DMG) from being in their home conditions? Also, I don't think all Winterlanders were skilled in the use of gadgets, just Jeff, Dr. Andonuts, and that one teacher, but this is just a personal quibble.</p><p></p><p>From a mechanics standpoint, the Daalami looks fairly weak compared to the other races.</p><p></p><p>The cerebral I can't comment on, not seeing the rest of the classes in the Earthbound d20 to compare it to.</p><p></p><p>Also, remember to specify the types of bonuses the races get to their skills and saving throws.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 409600, member: 547"] Sorry it took so long for a reply. On the human subraces, instead of giving the Scarabians and the Winterlander total immunity to sunstroke and cold and fire resistance and all that other stuff, how about just giving them really good bonuses to save (or maybe special resistance against) just the subdual damage coming (as per the DMG) from being in their home conditions? Also, I don't think all Winterlanders were skilled in the use of gadgets, just Jeff, Dr. Andonuts, and that one teacher, but this is just a personal quibble. From a mechanics standpoint, the Daalami looks fairly weak compared to the other races. The cerebral I can't comment on, not seeing the rest of the classes in the Earthbound d20 to compare it to. Also, remember to specify the types of bonuses the races get to their skills and saving throws. [/QUOTE]
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