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earthdawn 2nd ed
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<blockquote data-quote="Deadguy" data-source="post: 83583" data-attributes="member: 2480"><p><strong>Cleaner and Better Thought Out</strong></p><p></p><p>I've been playing Earthdawn 2nd Edition since it came out, but I have played very little 1st edition to compare it with. Nevertheless, I would suggest that in 2nd ed they set out to do three things:</p><ol> <li data-xf-list-type="ol">Tidy up the Disciplines so that they are balanced one with another - by this i mean things like having the same number of Discipline Talents in each Discipline, stuff like that.</li> <li data-xf-list-type="ol">Improve the Skills system, so that Adepts are less cookie cutter; now two Troll Warriors aren't necessarily essentially identical when they're at the same circle, since the Skills are both worth learning and broad enough to encourage variety.</li> <li data-xf-list-type="ol">Tidy up around the edges with things like spellcasting or talent descriptions; basically taking advantage of several years of playtesting.<br /> [/list=1]<br /> It is still recognisably Earthdawn, and characters created under one would still broadly work under the other (though you'd find differences in their talents, for example). My feeling is that, if you want to support Earthdawn and see it around for years to come, then spring for a copy of the rules (and maybe the 2nd edition Companion). Living Room Games is made up of people who love the game, but they can't continue without our support as fans!</li> </ol></blockquote><p></p>
[QUOTE="Deadguy, post: 83583, member: 2480"] [b]Cleaner and Better Thought Out[/b] I've been playing Earthdawn 2nd Edition since it came out, but I have played very little 1st edition to compare it with. Nevertheless, I would suggest that in 2nd ed they set out to do three things: [list=1] [*]Tidy up the Disciplines so that they are balanced one with another - by this i mean things like having the same number of Discipline Talents in each Discipline, stuff like that. [*]Improve the Skills system, so that Adepts are less cookie cutter; now two Troll Warriors aren't necessarily essentially identical when they're at the same circle, since the Skills are both worth learning and broad enough to encourage variety. [*]Tidy up around the edges with things like spellcasting or talent descriptions; basically taking advantage of several years of playtesting. [/list=1] It is still recognisably Earthdawn, and characters created under one would still broadly work under the other (though you'd find differences in their talents, for example). My feeling is that, if you want to support Earthdawn and see it around for years to come, then spring for a copy of the rules (and maybe the 2nd edition Companion). Living Room Games is made up of people who love the game, but they can't continue without our support as fans![/list] [/QUOTE]
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