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Earthdawn 4e Announced
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<blockquote data-quote="Ruin Explorer" data-source="post: 4366764" data-attributes="member: 18"><p>I played ED a lot back in the early '90s and I strongly disagree. ED had flavourful elements that 4E may struggle to replicate, but they most certainly were not the powers, which were, by and large, fairly flavour-light. 4E's powers will replicate those just fine.</p><p></p><p>There are elements 4E might have <em>some</em> difficulty with.</p><p></p><p>First off, everyone in Barsaive who isn't horror-touched has some kind of crafting skill that they use to demonstrate that they're not horror-touched (iirc). 4E has no mechanics for this. Easy enough to either add them, or just assume it as part of background, though.</p><p></p><p>Secondly, in ED, you don't run around grabbing magic items so much. You weave magic items into your er, magic-ness. So they grow in power with you. 4E has no provisions for this, but it would be easy enough to add.</p><p></p><p>Thirdly, the horrors are real bastards many of whom have long-term and complex powers. 4E struggles with this, but the disease mechanics could probably be used to handle them.</p><p></p><p>Otherwise, the confluence between 4E and ED is very significant. The mechanics are obviously different, but not nearly as conflicting as you suggest, it's just a different way of looking at things. The world is a perfect PoL scenario, and the way of life is rather 4E-esque, with the whole "magic is everywhere" thing being more true in ED than any actual D&D setting (even Eberron). Sunrods, just for one example, fit better into ED where magical tools are common, than they do into most D&D campaigns. Rituals are a big part of ED, and finally D&D has them too. I think the fit is extremely good, but studying my post history, I'm sure you'd see that I've compared 4E to ED before a number of times.</p><p></p><p></p><p></p><p>It was meant to have the potential to be interpreted that way, but frankly that was mostly a thing for SR and kind of meaningless to ED. Except for the possibility that the SR world was about to be hit by the horrors, which kind fo sadly, never happened (I remember much speculation about that back on Shadowland.org in the mid-90s).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4366764, member: 18"] I played ED a lot back in the early '90s and I strongly disagree. ED had flavourful elements that 4E may struggle to replicate, but they most certainly were not the powers, which were, by and large, fairly flavour-light. 4E's powers will replicate those just fine. There are elements 4E might have [I]some[/I] difficulty with. First off, everyone in Barsaive who isn't horror-touched has some kind of crafting skill that they use to demonstrate that they're not horror-touched (iirc). 4E has no mechanics for this. Easy enough to either add them, or just assume it as part of background, though. Secondly, in ED, you don't run around grabbing magic items so much. You weave magic items into your er, magic-ness. So they grow in power with you. 4E has no provisions for this, but it would be easy enough to add. Thirdly, the horrors are real bastards many of whom have long-term and complex powers. 4E struggles with this, but the disease mechanics could probably be used to handle them. Otherwise, the confluence between 4E and ED is very significant. The mechanics are obviously different, but not nearly as conflicting as you suggest, it's just a different way of looking at things. The world is a perfect PoL scenario, and the way of life is rather 4E-esque, with the whole "magic is everywhere" thing being more true in ED than any actual D&D setting (even Eberron). Sunrods, just for one example, fit better into ED where magical tools are common, than they do into most D&D campaigns. Rituals are a big part of ED, and finally D&D has them too. I think the fit is extremely good, but studying my post history, I'm sure you'd see that I've compared 4E to ED before a number of times. It was meant to have the potential to be interpreted that way, but frankly that was mostly a thing for SR and kind of meaningless to ED. Except for the possibility that the SR world was about to be hit by the horrors, which kind fo sadly, never happened (I remember much speculation about that back on Shadowland.org in the mid-90s). [/QUOTE]
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