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Earthdawn 4e Announced
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<blockquote data-quote="Baumi" data-source="post: 4367278" data-attributes="member: 2569"><p>As Earthdawn was always very D&D like, where they explained typical stuff like Dungeons*, Monsters**, limited Spellselection*** and magical Heroes**** quite logical .. it is only fit that they finally make a version for D&D since 4E went in the direction they have gone.</p><p></p><p>* The Name-Giver Races (Humans, Dwarves, etc) had to hide themselves from the Horrors and build massive protected Dungeons (Caerns) for this. Many Caerns where overrun in the past centuries and can now be looted by brave Adventurers...</p><p></p><p>** Horrors are still out .. only the strongest ones had to go</p><p></p><p>*** The Astralplane was and still is poisoned with Horrors. Spellcasting is a magical Beacon which enables the Horrors to put a Curse on you. To prevent these there are Spellmatrixes where you can store some of your spells to cast them hidden from them and the more powerful you become the more Matrixes you can hold.</p><p></p><p>**** The Player Characters ALL use magic to be the best in what they do, from typical Spells to Feats of Strength or magical Guided Arrows (like the Powers from 4E)</p></blockquote><p></p>
[QUOTE="Baumi, post: 4367278, member: 2569"] As Earthdawn was always very D&D like, where they explained typical stuff like Dungeons*, Monsters**, limited Spellselection*** and magical Heroes**** quite logical .. it is only fit that they finally make a version for D&D since 4E went in the direction they have gone. * The Name-Giver Races (Humans, Dwarves, etc) had to hide themselves from the Horrors and build massive protected Dungeons (Caerns) for this. Many Caerns where overrun in the past centuries and can now be looted by brave Adventurers... ** Horrors are still out .. only the strongest ones had to go *** The Astralplane was and still is poisoned with Horrors. Spellcasting is a magical Beacon which enables the Horrors to put a Curse on you. To prevent these there are Spellmatrixes where you can store some of your spells to cast them hidden from them and the more powerful you become the more Matrixes you can hold. **** The Player Characters ALL use magic to be the best in what they do, from typical Spells to Feats of Strength or magical Guided Arrows (like the Powers from 4E) [/QUOTE]
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