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Earthdawn 4e Announced
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4367803" data-attributes="member: 710"><p>DragonLords of Melnibone fiasco? Inquiring demands want to know more. (In hope of avoiding to go off-topic too much)</p><p></p><p></p><p>I could see implementing mechanics to replicate that feel. I think 4E might provide a framework to do this - imagine such powers having a "Sustain" clause and only an effect if you stop sustaining it - and the effect based on how long you did so. There are probably other options, but it remains to be seen if they even want to adapt major portions of the Earthdawn magic system, or focus more on recreating the general theme of the individual spells and talents. </p><p></p><p></p><p>I have not played Earthdawn myself, but a few of my players did. They didn't really describe this as a strength, but mostly because it was way to hard to improve the non-magical variations of skills. (I guess that was intentional, but it also means that they don't offer much tot he gameplay). </p><p></p><p></p><p>I assume you meant 180, not 360? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Well, 3E already had Identify spells, and yet you had to "unlock" the Weapons of Legacies using other tricks. If the process of unlocking magic is done in an interesting way, neither 3E nor 4E game design philosophy should stand in the way of implementing something for this.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4367803, member: 710"] DragonLords of Melnibone fiasco? Inquiring demands want to know more. (In hope of avoiding to go off-topic too much) I could see implementing mechanics to replicate that feel. I think 4E might provide a framework to do this - imagine such powers having a "Sustain" clause and only an effect if you stop sustaining it - and the effect based on how long you did so. There are probably other options, but it remains to be seen if they even want to adapt major portions of the Earthdawn magic system, or focus more on recreating the general theme of the individual spells and talents. I have not played Earthdawn myself, but a few of my players did. They didn't really describe this as a strength, but mostly because it was way to hard to improve the non-magical variations of skills. (I guess that was intentional, but it also means that they don't offer much tot he gameplay). I assume you meant 180, not 360? ;) Well, 3E already had Identify spells, and yet you had to "unlock" the Weapons of Legacies using other tricks. If the process of unlocking magic is done in an interesting way, neither 3E nor 4E game design philosophy should stand in the way of implementing something for this. [/QUOTE]
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