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Earthdawn 4e Announced
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<blockquote data-quote="Imperialus" data-source="post: 4368444" data-attributes="member: 893"><p>D20 would not have meshed well with either ED or Shadowrun. Shadowrun just has a different design philosophy than D&D. It's very difficult for example to do a more 'traditional' dungeon crawl in Shadowrun as the PC's are all pretty much eggshells wielding hammers. There was a reason that the Renraku Archeology Shutdown was the Shadowrun equivalent of Tomb of Horrors. There are a few exceptions to the fragile PC rule like some troll builds and the odd physad but by and large Shadowrun PC's can very rarely survive more than one or two firefights before they need to bugout and lick their wounds.</p><p></p><p>Most of this IMO comes down to Shadowrun's wound mechanic which is vastly different than the concept of Hit Points. Heck until 4th edition no character could take more than 10 boxes of damage and a heavy pistol would on average do about half that. Even in 4th ed a character will only ever have 10-16 or so boxes in his physical damage track and a heavy pistol does a base damage of 6P. I don't see how that can be translated into HP.</p><p></p><p>There's also the skill based magic system (though the Black Company system could probably emulate that), the classless PC design, and the lack of levels (apart from initiation) that all conspire against a functional D20 Shadowrun.</p><p></p><p>Anyhow. I probably should have forked this, I would be interested in seeing how you figure such a conversion might be implemented so if you want to continue the conversation lets take it out of the ED thread.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 4368444, member: 893"] D20 would not have meshed well with either ED or Shadowrun. Shadowrun just has a different design philosophy than D&D. It's very difficult for example to do a more 'traditional' dungeon crawl in Shadowrun as the PC's are all pretty much eggshells wielding hammers. There was a reason that the Renraku Archeology Shutdown was the Shadowrun equivalent of Tomb of Horrors. There are a few exceptions to the fragile PC rule like some troll builds and the odd physad but by and large Shadowrun PC's can very rarely survive more than one or two firefights before they need to bugout and lick their wounds. Most of this IMO comes down to Shadowrun's wound mechanic which is vastly different than the concept of Hit Points. Heck until 4th edition no character could take more than 10 boxes of damage and a heavy pistol would on average do about half that. Even in 4th ed a character will only ever have 10-16 or so boxes in his physical damage track and a heavy pistol does a base damage of 6P. I don't see how that can be translated into HP. There's also the skill based magic system (though the Black Company system could probably emulate that), the classless PC design, and the lack of levels (apart from initiation) that all conspire against a functional D20 Shadowrun. Anyhow. I probably should have forked this, I would be interested in seeing how you figure such a conversion might be implemented so if you want to continue the conversation lets take it out of the ED thread. [/QUOTE]
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