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Earthdawn 4e Announced
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<blockquote data-quote="The_Gun_Nut" data-source="post: 4370193" data-attributes="member: 72922"><p>SR had archetypical<em> examples </em>of what a team would need, but this wasn't etched in stone. Indeed, the team members would often cross-train/cross role and the only difference between the sams and everyone else was the fact that the sam had more and higher rated combat skills. There was/is an incredible diversity to how a team may be put together and the stock "roles" are only one example. Levels don't work because of the lethality in the system. While it is often theoretical, this should almost always be the case due to proper planning and execution by the team. A gun in the hand of some random Joe Citizen has the potential to kill almost anyone (crazy troll cyborgs in mil-spec armor need not apply) in Shadowrun, even if the odds are against it. Combat is meant to be scary. Hit point based combat often is not.</p><p> </p><p>Dwarfs and elves were born as dwarfs and elves and did not goblinize into those forms. Orks and trolls appeared later as goblinization swept the globe. Later, orks and trolls were born to normal human parents or to their proper metatype.</p><p> </p><p>It requires a certain ambient level of magic for the exotic races genes to express. For t'skrang and obsidimen the level has to be a bit higher than that required for the others, including windlings. There is evidence in one of the critter sourcebooks for SR that a few windlings have already made an appearance as of 2050 with the relatively low ambient level.</p><p> </p><p>Wasn't terribly impressed with Magic of Incarnum. Didn't seem to add too much to D&D.</p><p> </p><p>Thread limits are based upon the rank of the Thread Weaving talent of the adept. If the adept had 5 ranks in his particular version of Thread Weaving, he could have up to 5 different threads up to rank 5.</p><p> </p><p>One way to represent the improvement of magic items could be to do a quest when the character reaches the appropriate level to have the next level of the item. For example, a PC has a +1 weapon, and when the PC reaches the same level as a +2 weapon, a quest can be undertaken to learn about/unlock the abilities of the weapon. When the quest is finished the item is upgraded and the PC gets new functionality out of it.</p><p> </p><p>As mentioned, telling the stories of your adventures and showing the tokens and trophies of your exploits does grant PC's some extra Legend Points (the XP name in ED). Tales of heroism will help bind the PC's magic more tightly with the heroic ideals of the world and bolster their strength. I hope that this does carry over to 4E somehow.</p><p> </p><p></p><p>One of the events to happen, yes. The first wave in 2010 wiped out approximately 30% of the worlds population. A second wave in 2022 wiped out another 10% of the population. That works out to be about 2.5 <strong>billion </strong>dead in a dozen years. Ouch.</p><p> </p><p>I wonder what the adaption of Thread Weaving and Spell Matrices and matrix casting will look like. Possibly some switching out of the different at will powers in a vein similar to how the 4E wizard does with daily spells.</p><p> </p><p>This shall be interesting!</p></blockquote><p></p>
[QUOTE="The_Gun_Nut, post: 4370193, member: 72922"] SR had archetypical[I] examples [/I]of what a team would need, but this wasn't etched in stone. Indeed, the team members would often cross-train/cross role and the only difference between the sams and everyone else was the fact that the sam had more and higher rated combat skills. There was/is an incredible diversity to how a team may be put together and the stock "roles" are only one example. Levels don't work because of the lethality in the system. While it is often theoretical, this should almost always be the case due to proper planning and execution by the team. A gun in the hand of some random Joe Citizen has the potential to kill almost anyone (crazy troll cyborgs in mil-spec armor need not apply) in Shadowrun, even if the odds are against it. Combat is meant to be scary. Hit point based combat often is not. Dwarfs and elves were born as dwarfs and elves and did not goblinize into those forms. Orks and trolls appeared later as goblinization swept the globe. Later, orks and trolls were born to normal human parents or to their proper metatype. It requires a certain ambient level of magic for the exotic races genes to express. For t'skrang and obsidimen the level has to be a bit higher than that required for the others, including windlings. There is evidence in one of the critter sourcebooks for SR that a few windlings have already made an appearance as of 2050 with the relatively low ambient level. Wasn't terribly impressed with Magic of Incarnum. Didn't seem to add too much to D&D. Thread limits are based upon the rank of the Thread Weaving talent of the adept. If the adept had 5 ranks in his particular version of Thread Weaving, he could have up to 5 different threads up to rank 5. One way to represent the improvement of magic items could be to do a quest when the character reaches the appropriate level to have the next level of the item. For example, a PC has a +1 weapon, and when the PC reaches the same level as a +2 weapon, a quest can be undertaken to learn about/unlock the abilities of the weapon. When the quest is finished the item is upgraded and the PC gets new functionality out of it. As mentioned, telling the stories of your adventures and showing the tokens and trophies of your exploits does grant PC's some extra Legend Points (the XP name in ED). Tales of heroism will help bind the PC's magic more tightly with the heroic ideals of the world and bolster their strength. I hope that this does carry over to 4E somehow. One of the events to happen, yes. The first wave in 2010 wiped out approximately 30% of the worlds population. A second wave in 2022 wiped out another 10% of the population. That works out to be about 2.5 [B]billion [/B]dead in a dozen years. Ouch. I wonder what the adaption of Thread Weaving and Spell Matrices and matrix casting will look like. Possibly some switching out of the different at will powers in a vein similar to how the 4E wizard does with daily spells. This shall be interesting! [/QUOTE]
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