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Earthdawn 4e Announced
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4370500" data-attributes="member: 710"><p>The 3E priority standard system (but even to some extent the later point buys) and the equipment cost for critical equipment made it easy to identify classes.</p><p>Riggers, Deckers and Street Samurais all required lots of money, either for cyberware, for their cyberdecks, or for their vehicles and drones. This usually meant Priority A or B on money.</p><p>Mages needed Priority A anyway. And once you took mage, you had to decide for one tradition.</p><p>If you wanted a Ki Adept, you were usually best off with Priority A for attributes (Priority B was defaulted to magic).</p><p>If you wanted to be a face or a techie (without being a Decker/Rigger), you probably spend your highest priorities on Skills. </p><p></p><p>These broad choices already narrowed you down a lot. You didn't have to say in one archetype, and you could certainly find some wiggle room, but there were still broad concepts.</p><p></p><p>And Shadowrun combat was never that scary in my experience. But it required good strategy and tactics to be successful in it, and if you didn't optimize your character for firefights, you were certainly in trouble. (And of course, the GM can always set you against deadly opposition and that could mean fast death - that's certainly a feature of the combat model.)</p><p></p><p></p><p>Importance of media presence reminds me of a little tid-bit I recently read in a Torg book. To strengthen the "ordinaries" in the Possibility Wars, you had to ensure that your tale was told to enough people. If successful, that would allow even people that were converted when a new reality took over the region to survive a second conversion back to the normal world - cruical for the goal of the Storm Knights that wanted to restore Core Earth.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4370500, member: 710"] The 3E priority standard system (but even to some extent the later point buys) and the equipment cost for critical equipment made it easy to identify classes. Riggers, Deckers and Street Samurais all required lots of money, either for cyberware, for their cyberdecks, or for their vehicles and drones. This usually meant Priority A or B on money. Mages needed Priority A anyway. And once you took mage, you had to decide for one tradition. If you wanted a Ki Adept, you were usually best off with Priority A for attributes (Priority B was defaulted to magic). If you wanted to be a face or a techie (without being a Decker/Rigger), you probably spend your highest priorities on Skills. These broad choices already narrowed you down a lot. You didn't have to say in one archetype, and you could certainly find some wiggle room, but there were still broad concepts. And Shadowrun combat was never that scary in my experience. But it required good strategy and tactics to be successful in it, and if you didn't optimize your character for firefights, you were certainly in trouble. (And of course, the GM can always set you against deadly opposition and that could mean fast death - that's certainly a feature of the combat model.) Importance of media presence reminds me of a little tid-bit I recently read in a Torg book. To strengthen the "ordinaries" in the Possibility Wars, you had to ensure that your tale was told to enough people. If successful, that would allow even people that were converted when a new reality took over the region to survive a second conversion back to the normal world - cruical for the goal of the Storm Knights that wanted to restore Core Earth. [/QUOTE]
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