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Earthdawn 4e Announced
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<blockquote data-quote="SteelCoyote" data-source="post: 4373135" data-attributes="member: 21543"><p>Lol, I'm in CO, look me up and we'll blow the dust off the FASA stockpile I have. If ED seems overdone, we can whip out Crimson Skies or MechWarrior <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I agree that ED was do it yourself, which was most of the appeal (at least for me); but yeah, it sucks when you don't have time.</p><p></p><p>-=-</p><p></p><p>D&D ought to be ashamed that ED had a better Dragon concept. "Never Deal With a Dragon" held true for both ED and SR, especially where "deal" meant "attempt to kill".</p><p></p><p>I liked that.</p><p></p><p>-=-</p><p></p><p></p><p></p><p>I always thought D20 Modern/Future <em>was</em> the d20 stab at SR...and never found it entertaining.</p><p></p><p>SR was/could be downright brutal. One-shot PC kills were a very real threat in most of the campaigns I played and ran. As someone said, any Joe Punk can get a lucky shot in every now and then, and one's all it takes.</p><p></p><p>Now, consider that the Joe Punk is actually a Corp's hired gun waiting in ambush to take out a certain "problem" and it's a whole lot deadlier than mere random chance.</p><p></p><p>...Especially if said Gun's been doing nothing but aiming his Smartlinked/E-3x zoomed Heckler & Koch MSG67 at your character's head for the past three rounds...</p><p></p><p>As I recall, the GM set the stage with:</p><p></p><p><em>"Ok, since you're all crowded around the single terminal the Decker's using, you're all covered in Blitzkrieg's grey-matter as the HV round takes the majority of his cranium off its base, leaving his jawbone and very little pulp above it. Roll initiative; except you, Blitz, you can make up a new character...Sorry."</em></p><p></p><p>-=-</p><p></p><p>And, since we touched on it: my love of SR holds up <em>until</em> 3e, which I loathe. 2e was the pinnacle for me. The "Initiative Pass" crap of 3 ruined the "Fast Vs Tough" balance that 2.0 achieved (at least IMHO). SR 2.0 fixed the wonkiness of 1.0 (and no more "Turn to Goo!") and it's the only edition I miss and still would love to play...</p></blockquote><p></p>
[QUOTE="SteelCoyote, post: 4373135, member: 21543"] Lol, I'm in CO, look me up and we'll blow the dust off the FASA stockpile I have. If ED seems overdone, we can whip out Crimson Skies or MechWarrior ;) I agree that ED was do it yourself, which was most of the appeal (at least for me); but yeah, it sucks when you don't have time. -=- D&D ought to be ashamed that ED had a better Dragon concept. "Never Deal With a Dragon" held true for both ED and SR, especially where "deal" meant "attempt to kill". I liked that. -=- I always thought D20 Modern/Future [I]was[/I] the d20 stab at SR...and never found it entertaining. SR was/could be downright brutal. One-shot PC kills were a very real threat in most of the campaigns I played and ran. As someone said, any Joe Punk can get a lucky shot in every now and then, and one's all it takes. Now, consider that the Joe Punk is actually a Corp's hired gun waiting in ambush to take out a certain "problem" and it's a whole lot deadlier than mere random chance. ...Especially if said Gun's been doing nothing but aiming his Smartlinked/E-3x zoomed Heckler & Koch MSG67 at your character's head for the past three rounds... As I recall, the GM set the stage with: [I]"Ok, since you're all crowded around the single terminal the Decker's using, you're all covered in Blitzkrieg's grey-matter as the HV round takes the majority of his cranium off its base, leaving his jawbone and very little pulp above it. Roll initiative; except you, Blitz, you can make up a new character...Sorry."[/I] -=- And, since we touched on it: my love of SR holds up [I]until[/I] 3e, which I loathe. 2e was the pinnacle for me. The "Initiative Pass" crap of 3 ruined the "Fast Vs Tough" balance that 2.0 achieved (at least IMHO). SR 2.0 fixed the wonkiness of 1.0 (and no more "Turn to Goo!") and it's the only edition I miss and still would love to play... [/QUOTE]
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