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<blockquote data-quote="kigmatzomat" data-source="post: 2874638" data-attributes="member: 9254"><p>haven't read the Redbrick as I've got the LRG 2nd ed rules. 2e is fundamentally ED and many players may not even notice the changes. They made the "talents as skills" less powerful but they decreased the legend costs of skills by a large margin so that skills (despite being weaker than in 1e) are still quite appealing because of their low cost. </p><p></p><p>They also "recalibrated" some of the Disciplines. In most cases, the same Talents are present but they appear in a different order. The idea is to make lower Circle viable (like letting Thieves get combat Talents sooner) and make the really shiny Talents a few Circles in. Not a big change but it does help. </p><p></p><p>The last of the notable changes is the multi-Discipline rules. In 2e it is hard, very hard. In 1e it was quite cost-effective to be a multi-discipline character at around 6th level, kinda like old AD&D multiclassing meant you could be a 10th level fighter or an 9/10 fighter/rogue. Now it is more expensive to get a second discipline. Makes sense, our 1e game had only ONE single-disciplined character. Mine was a Weaponsmith7/Warrior6/Nethermancer6. In 2e I'd still have made him a Weaponsmith/Nethermancer. </p><p></p><p>You can also hunt around for the 1e Earthdawn CDROMs. They gave them away in Dragon or some other game magazine before FASA crumbled. HTMLized version of the original book.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2874638, member: 9254"] haven't read the Redbrick as I've got the LRG 2nd ed rules. 2e is fundamentally ED and many players may not even notice the changes. They made the "talents as skills" less powerful but they decreased the legend costs of skills by a large margin so that skills (despite being weaker than in 1e) are still quite appealing because of their low cost. They also "recalibrated" some of the Disciplines. In most cases, the same Talents are present but they appear in a different order. The idea is to make lower Circle viable (like letting Thieves get combat Talents sooner) and make the really shiny Talents a few Circles in. Not a big change but it does help. The last of the notable changes is the multi-Discipline rules. In 2e it is hard, very hard. In 1e it was quite cost-effective to be a multi-discipline character at around 6th level, kinda like old AD&D multiclassing meant you could be a 10th level fighter or an 9/10 fighter/rogue. Now it is more expensive to get a second discipline. Makes sense, our 1e game had only ONE single-disciplined character. Mine was a Weaponsmith7/Warrior6/Nethermancer6. In 2e I'd still have made him a Weaponsmith/Nethermancer. You can also hunt around for the 1e Earthdawn CDROMs. They gave them away in Dragon or some other game magazine before FASA crumbled. HTMLized version of the original book. [/QUOTE]
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