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<blockquote data-quote="kigmatzomat" data-source="post: 2875303" data-attributes="member: 9254"><p>I forgot to mention it but I have a *very* alpha translation of ED thread magic into d20. It completely supercedes the normal item creation system but allows non-mages to make magic items. It also causes magic items to be worthless without spending XP on bonding. </p><p></p><p>The quick summary is:</p><p>Non-casters are limited to adding enhancement bonuses and imparting any feats or skills they know that would be use-activated (Improved Sunder on a sword, Improved Run on boots, etc). Only casters can add spell effects, stat bonuses or cause an item to give a non-use activated bonus. </p><p></p><p>Permanent items require the thread weaving skill to create or bond; expendable items like potions & wands can be used by anyone and are created without the use of thread weaving. Threadweaving is cross-class for non-casters, class-skill for casters. The rating of a magical effect (enhancement, stat boost, save, natural armor, etc) is based on the XP spent and creation is done assuming a minimum (+1) bonus so it is XP-light for casters but XP-heavy for users.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2875303, member: 9254"] I forgot to mention it but I have a *very* alpha translation of ED thread magic into d20. It completely supercedes the normal item creation system but allows non-mages to make magic items. It also causes magic items to be worthless without spending XP on bonding. The quick summary is: Non-casters are limited to adding enhancement bonuses and imparting any feats or skills they know that would be use-activated (Improved Sunder on a sword, Improved Run on boots, etc). Only casters can add spell effects, stat bonuses or cause an item to give a non-use activated bonus. Permanent items require the thread weaving skill to create or bond; expendable items like potions & wands can be used by anyone and are created without the use of thread weaving. Threadweaving is cross-class for non-casters, class-skill for casters. The rating of a magical effect (enhancement, stat boost, save, natural armor, etc) is based on the XP spent and creation is done assuming a minimum (+1) bonus so it is XP-light for casters but XP-heavy for users. [/QUOTE]
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