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Earthdawn races for Dnd 2024, views welcomed.
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<blockquote data-quote="Zanshin" data-source="post: 9590437" data-attributes="member: 45559"><p>Earthdawn is an amazing setting with a clunky system. Have done a take on the 4 races from that game. Welcome input on how thematic and balanced you think they are. Prepping for a campaign set in that world based mostly on 2024.</p><p></p><p><strong>Racial backgrounds</strong></p><p><strong></strong></p><p><strong>Tskrang</strong></p><p></p><p>Darkvision 60’, Proficient in one of Deception, Performance or Persuasion.</p><p></p><p>Adds Str Mod to acrobatic tests, add Dex Mod to Athletics tests (in addition to base stat).</p><p></p><p>Tail attack – may make an unarmed attack with tail as a bonus action doing d4+mod damage. Finesse weapon. If the Tskrang grapples, with a hand and tail, they have advantage on the attack.</p><p></p><p><strong>Obsidimen</strong></p><p></p><p>Darkvision 120’.</p><p></p><p>May not wear armour. Skin counts as heavy armour with an AC of 14+ CON bonus. They have no penalty to stealth from this. If they gain AC from another skill or spell, choose best.</p><p></p><p>DR Slashing & piercing equal to proficiency bonus.</p><p></p><p>May make unarmed attacks doing d6+Str Mod.</p><p></p><p><strong>Troll</strong></p><p></p><p>Darkvision 60’. Proficiency in Athletics.</p><p></p><p>May use the versatile damage weapon die when wielding such weapons in one hand.</p><p></p><p>When using heavy weapons, add proficiency bonus to the damage.</p><p></p><p>Trolls blood – may spend a hit dice using a bonus action. Regain an additional hit dice on a long rest.</p><p></p><p><strong>Windling</strong></p><p></p><p>Windlings are tiny</p><p></p><p>An unencumbered windling can fly at 30’ round. A windlings walking speed is 10’</p><p></p><p>Windlings know the Friends cantrip.</p><p></p><p>Windlings damage die is reduced by one step, and they can only use light or finesse weapons.</p><p></p><p>Windlings hit point die is reduced one step.</p><p></p><p>They may use the dodge action as a bonus action.</p><p></p><p>They may move through the space of another character.</p><p></p><p>A windling may hide behind a character of small size or larger.</p></blockquote><p></p>
[QUOTE="Zanshin, post: 9590437, member: 45559"] Earthdawn is an amazing setting with a clunky system. Have done a take on the 4 races from that game. Welcome input on how thematic and balanced you think they are. Prepping for a campaign set in that world based mostly on 2024. [B]Racial backgrounds Tskrang[/B] Darkvision 60’, Proficient in one of Deception, Performance or Persuasion. Adds Str Mod to acrobatic tests, add Dex Mod to Athletics tests (in addition to base stat). Tail attack – may make an unarmed attack with tail as a bonus action doing d4+mod damage. Finesse weapon. If the Tskrang grapples, with a hand and tail, they have advantage on the attack. [B]Obsidimen[/B] Darkvision 120’. May not wear armour. Skin counts as heavy armour with an AC of 14+ CON bonus. They have no penalty to stealth from this. If they gain AC from another skill or spell, choose best. DR Slashing & piercing equal to proficiency bonus. May make unarmed attacks doing d6+Str Mod. [B]Troll[/B] Darkvision 60’. Proficiency in Athletics. May use the versatile damage weapon die when wielding such weapons in one hand. When using heavy weapons, add proficiency bonus to the damage. Trolls blood – may spend a hit dice using a bonus action. Regain an additional hit dice on a long rest. [B]Windling[/B] Windlings are tiny An unencumbered windling can fly at 30’ round. A windlings walking speed is 10’ Windlings know the Friends cantrip. Windlings damage die is reduced by one step, and they can only use light or finesse weapons. Windlings hit point die is reduced one step. They may use the dodge action as a bonus action. They may move through the space of another character. A windling may hide behind a character of small size or larger. [/QUOTE]
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Community
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Earthdawn races for Dnd 2024, views welcomed.
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