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Earth's Embrace?
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<blockquote data-quote="Brisk-sg" data-source="post: 1697357" data-attributes="member: 5037"><p>No, you are getting a FREE 1d12 damage each round that you maintain a pin, regardless of if you are using an opposed grapple check durring the pin to damage the opponent.</p><p> </p><p>Per the SRD, when you are pinning an opponent you can normally take the following actions: </p><ul> <li data-xf-list-type="ul">You can attempt to damage your opponent with an opposed grapple check</li> <li data-xf-list-type="ul">you can attempt to use your opponent’s weapon against him</li> <li data-xf-list-type="ul">you can attempt to move the grapple</li> <li data-xf-list-type="ul">you can prevent a pinned opponent from speaking </li> <li data-xf-list-type="ul">You can use a disarm action to remove or grab away a well secured object worn by a pinned opponent, but he gets a +4 bonus on his roll to resist your attempt</li> <li data-xf-list-type="ul">You may voluntarily release a pinned character as a free action; if you do so, you are no longer considered to be grappling that character (and vice versa)</li> <li data-xf-list-type="ul">You can’t draw or use a weapon (against the pinned character or any other character), escape another’s grapple, retrieve a spell component, pin another character, or break another’s pin while you are pinning an opponent</li> </ul><p>When you are using the Earth's Embrace feat, once you have pinned an opponent you may take any of the above action with the exception of "move the grapple". In addition, each round you maintain the pin (in other words the pinned character does not break free) you can (if you don't want to hurt him you don't have to) do 1d12 damage regardless of what action you take against the pinned opponent. The 1d12 damage does not require an action, as long as you have the opponent pinned.</p></blockquote><p></p>
[QUOTE="Brisk-sg, post: 1697357, member: 5037"] No, you are getting a FREE 1d12 damage each round that you maintain a pin, regardless of if you are using an opposed grapple check durring the pin to damage the opponent. Per the SRD, when you are pinning an opponent you can normally take the following actions: [list] [*]You can attempt to damage your opponent with an opposed grapple check [*]you can attempt to use your opponent’s weapon against him [*]you can attempt to move the grapple [*]you can prevent a pinned opponent from speaking [*]You can use a disarm action to remove or grab away a well secured object worn by a pinned opponent, but he gets a +4 bonus on his roll to resist your attempt [*]You may voluntarily release a pinned character as a free action; if you do so, you are no longer considered to be grappling that character (and vice versa) [*]You can’t draw or use a weapon (against the pinned character or any other character), escape another’s grapple, retrieve a spell component, pin another character, or break another’s pin while you are pinning an opponent [/list]When you are using the Earth's Embrace feat, once you have pinned an opponent you may take any of the above action with the exception of "move the grapple". In addition, each round you maintain the pin (in other words the pinned character does not break free) you can (if you don't want to hurt him you don't have to) do 1d12 damage regardless of what action you take against the pinned opponent. The 1d12 damage does not require an action, as long as you have the opponent pinned. [/QUOTE]
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