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*Pathfinder & Starfinder
Earthstrength Warden multiclass
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<blockquote data-quote="Flipguarder" data-source="post: 4829764" data-attributes="member: 61430"><p>Finished my character if anybody is interested</p><p>Three, level 14</p><p>Warforged, Warden</p><p>Earthstrength</p><p></p><p></p><p>FINAL ABILITY SCORES</p><p>Str 22, Con 20, Dex 15, Int 11, Wis 14, Cha 9.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 15, Dex 13, Int 10, Wis 13, Cha 9.</p><p></p><p></p><p>AC: 31 Fort: 28 Reflex: 27 Will: 26</p><p>HP: 135 Surges: 16 Surge Value: 33</p><p></p><p>Move: 8</p><p></p><p>TRAINED SKILLS</p><p>Athletics +15, Endurance +19, Intimidate (barbarian MC) +20, Nature +14, Perception +14</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +6, Arcana +5, Bluff +6, Diplomacy +6, Dungeoneering +9, Heal +9, History +7, Insight +9, Religion +7, Stealth +6, Streetwise +6, Thievery +9</p><p></p><p>FEATS</p><p>Level 1: Sudden Roots</p><p>Level 2: Durable</p><p>Level 4: Toughness</p><p>Level 6: Barbarian Multiclass, intimidate trained</p><p>Level 8: Barbarian MC utility power trade. Combat Sprint</p><p>Level 10: Blade Opportunist</p><p>Level 11: Shield Expertise (heavy)</p><p>Level 12: Agile Opportunist</p><p>Level 14: Fleetfooted</p><p></p><p></p><p>POWERS</p><p>Racial power: Warforged Resolve</p><p>Warden at-will 1: Thorn Strike</p><p>Warden at-will 1: Strength of Stone</p><p>Warden daily 1: Form of Willow Sentinel</p><p>Warden daily 5: Thunder Step</p><p>Wardem Daily 9: Form of Stone Sentinel</p><p>Warden encounter 3: Burst of Earth's Fury</p><p>Warden encounter 7: Mountain Hammer</p><p>Paragon encounter 11: Thunder Smash</p><p>Warden encounter 13: Ponderous Strike</p><p>Barbarian utility 2: Combat Sprint</p><p>Warden utility 6: Bear's Endurance</p><p>Warden utility 10: Returning Strength</p><p>Paragon utility 11: Storm Step</p><p></p><p>Other party members</p><p>Bard</p><p>Invoker</p><p>Monk (yeah probably ends up being a rogue unless more info comes out soon)</p><p></p><p>Relevant items</p><p></p><p>Weapon- Khopesh</p><p>Cinture of the dragon spirit: Belt that allows str to replace cha for intimidate checks</p><p>Boots of striding: +1 speed while in light armor</p><p></p><p>Note: my dm gives Paragon defenses for free to all characters at lvl 11.</p><p></p><p></p><p>The Idea is at the start of every encounter I use combat sprint to bump my speed for that movement up to 12 and put myself adjacent to as many enemies as possible and use Burst of Earth's fury and mark them. This stops them from shifting and any enemies that leave the square adjacent to me get slowed by my opportunity attack. Then let the invoker and bard attack from a distance while I spend the next move action getting in between monk(rogue) and any enemies he's attracted.</p><p></p><p>A flimsy plan, but Im sure it will work out once in a while.</p></blockquote><p></p>
[QUOTE="Flipguarder, post: 4829764, member: 61430"] Finished my character if anybody is interested Three, level 14 Warforged, Warden Earthstrength FINAL ABILITY SCORES Str 22, Con 20, Dex 15, Int 11, Wis 14, Cha 9. STARTING ABILITY SCORES Str 16, Con 15, Dex 13, Int 10, Wis 13, Cha 9. AC: 31 Fort: 28 Reflex: 27 Will: 26 HP: 135 Surges: 16 Surge Value: 33 Move: 8 TRAINED SKILLS Athletics +15, Endurance +19, Intimidate (barbarian MC) +20, Nature +14, Perception +14 UNTRAINED SKILLS Acrobatics +6, Arcana +5, Bluff +6, Diplomacy +6, Dungeoneering +9, Heal +9, History +7, Insight +9, Religion +7, Stealth +6, Streetwise +6, Thievery +9 FEATS Level 1: Sudden Roots Level 2: Durable Level 4: Toughness Level 6: Barbarian Multiclass, intimidate trained Level 8: Barbarian MC utility power trade. Combat Sprint Level 10: Blade Opportunist Level 11: Shield Expertise (heavy) Level 12: Agile Opportunist Level 14: Fleetfooted POWERS Racial power: Warforged Resolve Warden at-will 1: Thorn Strike Warden at-will 1: Strength of Stone Warden daily 1: Form of Willow Sentinel Warden daily 5: Thunder Step Wardem Daily 9: Form of Stone Sentinel Warden encounter 3: Burst of Earth's Fury Warden encounter 7: Mountain Hammer Paragon encounter 11: Thunder Smash Warden encounter 13: Ponderous Strike Barbarian utility 2: Combat Sprint Warden utility 6: Bear's Endurance Warden utility 10: Returning Strength Paragon utility 11: Storm Step Other party members Bard Invoker Monk (yeah probably ends up being a rogue unless more info comes out soon) Relevant items Weapon- Khopesh Cinture of the dragon spirit: Belt that allows str to replace cha for intimidate checks Boots of striding: +1 speed while in light armor Note: my dm gives Paragon defenses for free to all characters at lvl 11. The Idea is at the start of every encounter I use combat sprint to bump my speed for that movement up to 12 and put myself adjacent to as many enemies as possible and use Burst of Earth's fury and mark them. This stops them from shifting and any enemies that leave the square adjacent to me get slowed by my opportunity attack. Then let the invoker and bard attack from a distance while I spend the next move action getting in between monk(rogue) and any enemies he's attracted. A flimsy plan, but Im sure it will work out once in a while. [/QUOTE]
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