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Easedropping on Sending spells
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<blockquote data-quote="phoffman" data-source="post: 7335982" data-attributes="member: 77498"><p>It is often a trope in fantasy settings that kingdoms and dynasties employ court wizards / sorcerers. In our world we assume that a high wizard is likely 5[SUP]th[/SUP] level. It is also often a trope where the heroes have to deliver a secret message. Since the spell sending seemed far too convenient in breaking these tropes. We developed a new spell to give us a reason why these court high wizards aren’t employed to deliver secret messages.</p><p>We also place additional home-brew restrictions on Teleportation and Plane shift at higher levels to make it more inconvenient. (To keep assassins from teleport in with wizards akin to using special forces like guerrilla tactics.)</p><p>I thought that sharing the spell Eavesdropping may inspire folks.</p><p></p><p><span style="font-size: 15px">Eavesdropping</span></p><p><em>3rd-level divination</em></p><p><strong>Casting Time: </strong>1 action</p><p><strong>Range: </strong>Unlimited</p><p><strong>Components: </strong>V, S, M (a dead or alive insect)</p><p><strong>Duration: </strong>1 round</p><p>Choose a target creature you are familiar with. You hear the messages received and sent, within last 3 days, by way of the spell <em>sending</em> and cantrip <em>message, </em>to and from the target. Roll 1d6, each time the result is 4,5, or 6 extend the time period you hear messages by an additional 3 days and roll again until you roll less than 4.</p><p>The spell enables you to understand the meaning of the message regardless of the languages used in the message. If the target creature is on a different plane than you there is a 5 percent chance that this spell fails.</p></blockquote><p></p>
[QUOTE="phoffman, post: 7335982, member: 77498"] It is often a trope in fantasy settings that kingdoms and dynasties employ court wizards / sorcerers. In our world we assume that a high wizard is likely 5[SUP]th[/SUP] level. It is also often a trope where the heroes have to deliver a secret message. Since the spell sending seemed far too convenient in breaking these tropes. We developed a new spell to give us a reason why these court high wizards aren’t employed to deliver secret messages. We also place additional home-brew restrictions on Teleportation and Plane shift at higher levels to make it more inconvenient. (To keep assassins from teleport in with wizards akin to using special forces like guerrilla tactics.) I thought that sharing the spell Eavesdropping may inspire folks. [SIZE=4]Eavesdropping[/SIZE] [I]3rd-level divination[/I] [B]Casting Time: [/B]1 action [B]Range: [/B]Unlimited [B]Components: [/B]V, S, M (a dead or alive insect) [B]Duration: [/B]1 round Choose a target creature you are familiar with. You hear the messages received and sent, within last 3 days, by way of the spell [I]sending[/I] and cantrip [I]message, [/I]to and from the target. Roll 1d6, each time the result is 4,5, or 6 extend the time period you hear messages by an additional 3 days and roll again until you roll less than 4. The spell enables you to understand the meaning of the message regardless of the languages used in the message. If the target creature is on a different plane than you there is a 5 percent chance that this spell fails. [/QUOTE]
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