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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Easilly assembled encounters, more character driven adventures?
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<blockquote data-quote="Patlin" data-source="post: 4147015" data-attributes="member: 17264"><p>I'm hoping that 4e will be (as promised) significantly easier to DM than 3e was. While I <em>could</em> DM just about anything I could imagine in 3e, the process was simply too time consuming to maintain for long while working a full time job and raising a familly. Largely, I resorted to using Dungeon magazine. This saved a lot of time, but my campaigns as a result became less character driven -- the module writers over at Dungeon are good, but they couldn't know about the backstories of each of my individual characters and intertwine them into the plot.</p><p></p><p>I'm hoping that 4e will help me return to the DMing style I used in AD&D.... if your character is the son of a duke who's position was usurped by his brother, the new duke will at some point take note of the character's rise to power and seek to have him eliminated before he becomes a threat. Reclaiming the Dutchy may eventually become the central thread of the campaign. If you've noted specific enemies on your character sheet, you better be on the look out for them because they're going to be on the look out for you.</p><p></p><p>A lot of this is lost when relying on published modules. I plan to swear off using published modules for my first 4e campaign, and I'm really looking forward to the idea. I just hope encounter design is as painless as advertised.</p></blockquote><p></p>
[QUOTE="Patlin, post: 4147015, member: 17264"] I'm hoping that 4e will be (as promised) significantly easier to DM than 3e was. While I [i]could[/i] DM just about anything I could imagine in 3e, the process was simply too time consuming to maintain for long while working a full time job and raising a familly. Largely, I resorted to using Dungeon magazine. This saved a lot of time, but my campaigns as a result became less character driven -- the module writers over at Dungeon are good, but they couldn't know about the backstories of each of my individual characters and intertwine them into the plot. I'm hoping that 4e will help me return to the DMing style I used in AD&D.... if your character is the son of a duke who's position was usurped by his brother, the new duke will at some point take note of the character's rise to power and seek to have him eliminated before he becomes a threat. Reclaiming the Dutchy may eventually become the central thread of the campaign. If you've noted specific enemies on your character sheet, you better be on the look out for them because they're going to be on the look out for you. A lot of this is lost when relying on published modules. I plan to swear off using published modules for my first 4e campaign, and I'm really looking forward to the idea. I just hope encounter design is as painless as advertised. [/QUOTE]
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Easilly assembled encounters, more character driven adventures?
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