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General Tabletop Discussion
*Pathfinder & Starfinder
Easilly assembled encounters, more character driven adventures?
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<blockquote data-quote="Lizard" data-source="post: 4147397" data-attributes="member: 1054"><p>See, I have the exact opposite perception. The monsters in 4e (and later 3e) books frustrate the hell out of me, because they're NOT based on any kind of repeatable mechanics, but on special powers which don't map to anything else in the game. (Look at the 3e warcaster). I *like* being able to turn Joe Hobgoblin into any kind of hobgoblin I want. (And with PCGen, it's easy). I do not like having to create a new monster 'type' for ever variant hobgoblin I can imagine.</p><p></p><p>Please don't tell me I can still add class levels in 4e. As a matter of mechanics, I can, but as a matter of practicaliy? One of the main reasons for the change in monster design was that as PC classes get richer, monster design must get poorer, or the DM could not keep up with the huge range of abiliites. (Not to mention that daily powers in the hands of monsters are more powerful, since they don't need to save them for later encounters)</p><p></p><p>4e wants complex PCs and lots of monsters in a fight -- which means monsters must be greatly simplified. The best thing about 3e, the thing which most sold me on the game -- the same rules for PC and monsters -- was the first thing pulled from 4e.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4147397, member: 1054"] See, I have the exact opposite perception. The monsters in 4e (and later 3e) books frustrate the hell out of me, because they're NOT based on any kind of repeatable mechanics, but on special powers which don't map to anything else in the game. (Look at the 3e warcaster). I *like* being able to turn Joe Hobgoblin into any kind of hobgoblin I want. (And with PCGen, it's easy). I do not like having to create a new monster 'type' for ever variant hobgoblin I can imagine. Please don't tell me I can still add class levels in 4e. As a matter of mechanics, I can, but as a matter of practicaliy? One of the main reasons for the change in monster design was that as PC classes get richer, monster design must get poorer, or the DM could not keep up with the huge range of abiliites. (Not to mention that daily powers in the hands of monsters are more powerful, since they don't need to save them for later encounters) 4e wants complex PCs and lots of monsters in a fight -- which means monsters must be greatly simplified. The best thing about 3e, the thing which most sold me on the game -- the same rules for PC and monsters -- was the first thing pulled from 4e. [/QUOTE]
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