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General Tabletop Discussion
*Pathfinder & Starfinder
Easilly assembled encounters, more character driven adventures?
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<blockquote data-quote="Henry" data-source="post: 4147488" data-attributes="member: 158"><p>Playing Devil's advocate a minute: PCGen falls outside the "10 minute prep" thing you mentioned, though (believe me, I've used the program since version 1.2 or so!) - it may take that long in PCGen to make out that one Hobgoblin. Historically, 3e has indeed taken me FAR longer to make lots of prep for a game than earlier editions did. IN 2e I largely made up the monster mechanics myself anway, but with 3e I resorted to doing the exact same thing as in 2e -- ignoring the rules entirely, and just plain deciding what the monster's stats should be given the PC level. And from what Massawyrm's review said, this is just the sort of system D&D is going back to.</p><p></p><p>There's lots I don't like about 4e -- the loss of its attrition mechanics and resource management, for one thing -- but the DM prep, for all I've seen, looks DARNED better than the "lego set" mechanics of 3e. It's like "Build-a-Bear" versus "Lego Blocks."</p></blockquote><p></p>
[QUOTE="Henry, post: 4147488, member: 158"] Playing Devil's advocate a minute: PCGen falls outside the "10 minute prep" thing you mentioned, though (believe me, I've used the program since version 1.2 or so!) - it may take that long in PCGen to make out that one Hobgoblin. Historically, 3e has indeed taken me FAR longer to make lots of prep for a game than earlier editions did. IN 2e I largely made up the monster mechanics myself anway, but with 3e I resorted to doing the exact same thing as in 2e -- ignoring the rules entirely, and just plain deciding what the monster's stats should be given the PC level. And from what Massawyrm's review said, this is just the sort of system D&D is going back to. There's lots I don't like about 4e -- the loss of its attrition mechanics and resource management, for one thing -- but the DM prep, for all I've seen, looks DARNED better than the "lego set" mechanics of 3e. It's like "Build-a-Bear" versus "Lego Blocks." [/QUOTE]
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Easilly assembled encounters, more character driven adventures?
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