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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Easilly assembled encounters, more character driven adventures?
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<blockquote data-quote="Cirex" data-source="post: 4147563" data-attributes="member: 63721"><p>I DM'ed a very long campaign some years ago (two years and a half real life time, they went from level 5 to 19) and after it was done I said "Not again over level 10". It was just too painful overall, especially for me.</p><p></p><p>So, you can keep stories simple (having in mind that they have more resources, for both the good and the bad), but NPCs were a nightmare. </p><p>I ran the Spider Queen module(the only non-made by me module I ran), set in the Underdark, and had to reedit all NPCs because they were stupidily weak compared to the characters. That took a very annoying amount of time.</p><p></p><p>Then, while playing, a few minutes for each turn, be it because they had tons of attacks, too many spells from choosing from, etc.</p><p></p><p>When they were level 16-19 (+EL and stuff), they faced one of the BBEG most important allies, and the fight lasted *eight* hours. We're talking about 5 PCs against 5 NPCs. This was with good and experienced players. Shortly after that, the campaign was over. </p><p></p><p>So yes, high level PCs and NPCs, especially casters, are a pain to create and play at high level.</p><p></p><p></p><p>There's another story...about how a friend bought me, as present for DMing, the epic character book. So we spent a few evenings (4-6 hours each) preparing characters with all books available. They were level 25 characters. Then I prepared a super short game to test their characters, and the NPC creating was just...</p><p>Needless to say that we never got past that. Maybe it was the lack of practice on such high level, but not again.</p></blockquote><p></p>
[QUOTE="Cirex, post: 4147563, member: 63721"] I DM'ed a very long campaign some years ago (two years and a half real life time, they went from level 5 to 19) and after it was done I said "Not again over level 10". It was just too painful overall, especially for me. So, you can keep stories simple (having in mind that they have more resources, for both the good and the bad), but NPCs were a nightmare. I ran the Spider Queen module(the only non-made by me module I ran), set in the Underdark, and had to reedit all NPCs because they were stupidily weak compared to the characters. That took a very annoying amount of time. Then, while playing, a few minutes for each turn, be it because they had tons of attacks, too many spells from choosing from, etc. When they were level 16-19 (+EL and stuff), they faced one of the BBEG most important allies, and the fight lasted *eight* hours. We're talking about 5 PCs against 5 NPCs. This was with good and experienced players. Shortly after that, the campaign was over. So yes, high level PCs and NPCs, especially casters, are a pain to create and play at high level. There's another story...about how a friend bought me, as present for DMing, the epic character book. So we spent a few evenings (4-6 hours each) preparing characters with all books available. They were level 25 characters. Then I prepared a super short game to test their characters, and the NPC creating was just... Needless to say that we never got past that. Maybe it was the lack of practice on such high level, but not again. [/QUOTE]
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Easilly assembled encounters, more character driven adventures?
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