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General Tabletop Discussion
*Pathfinder & Starfinder
Easilly assembled encounters, more character driven adventures?
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<blockquote data-quote="ObsidianCrane" data-source="post: 4148200" data-attributes="member: 54918"><p>Probably because you are approaching the games from the perspective of;</p><p></p><p>If X is in the rules X <em>must</em> be used.</p><p></p><p>Which is not actually a true statement for all situations.</p><p></p><p></p><p></p><p>Malarky I say.</p><p></p><p>You are imposing an artificial construct over the mechanics of the game, for the purpose of creating an argumentive position.</p><p></p><p>In reality you set up a situation and the Players make their choices according to the situation. Not every situation will be optimal for every thing, I mean Fortitude, Celerity and Potence don't exactly help you hook up with that hot chick at the bar now do they?</p><p></p><p>And your Fighter with an 8 Charisma and no Social skills is going to have the same problem as the prior Vampire.</p><p></p><p>The encounter doesn't have a cliff you can push the monsters over, who cares? The point to the power is to be able to gain tactical advantage - not to push monsters into hazardous terrain. Getting the ability to push the monster off the cliff every once in a while just makes it more fun when you can, makes it a little more exciting.</p><p></p><p>You've probably been providing players with opportunities to use these powers for years, they just didn't have them to use because they didn't have them, and you can bet once they do have them they will.</p></blockquote><p></p>
[QUOTE="ObsidianCrane, post: 4148200, member: 54918"] Probably because you are approaching the games from the perspective of; If X is in the rules X [i]must[/i] be used. Which is not actually a true statement for all situations. Malarky I say. You are imposing an artificial construct over the mechanics of the game, for the purpose of creating an argumentive position. In reality you set up a situation and the Players make their choices according to the situation. Not every situation will be optimal for every thing, I mean Fortitude, Celerity and Potence don't exactly help you hook up with that hot chick at the bar now do they? And your Fighter with an 8 Charisma and no Social skills is going to have the same problem as the prior Vampire. The encounter doesn't have a cliff you can push the monsters over, who cares? The point to the power is to be able to gain tactical advantage - not to push monsters into hazardous terrain. Getting the ability to push the monster off the cliff every once in a while just makes it more fun when you can, makes it a little more exciting. You've probably been providing players with opportunities to use these powers for years, they just didn't have them to use because they didn't have them, and you can bet once they do have them they will. [/QUOTE]
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Easilly assembled encounters, more character driven adventures?
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