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General Tabletop Discussion
*Pathfinder & Starfinder
Easilly assembled encounters, more character driven adventures?
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<blockquote data-quote="catsclaw" data-source="post: 4148222" data-attributes="member: 59911"><p>But in that case, you can just look over the 5th level fighter or rogue abilities and add a couple of them to your monsters. Or have a generic "5th level fighter" sitting around and just copy and paste those abilities when you want a monster with fighter levels.</p><p></p><p>4e makes it easier to create balanced monsters with unique abilities by adding ad-hoc abilities. You don't like that, because ... actually, I'm still not entirely sure what your objection is. You don't want to create a new monster "type", but you're fine adding class levels to an existing monster? Isn't that fundamentally the same thing? Would it make you feel better if they just called all the Hobgoblins in the Monster Manual "Hobgoblin" without differentiating them further?</p><p></p><p>I'm going off tangent. You don't like adding ad-hoc abilities, but you're fine with adding class levels. When people point out you can still add class levels to 4e monsters, you say it's too difficult. When people point out you can just take shortcuts by adding the relevant abilities to monsters, you object to creating new monster "types" and say 3.5 is better because you can add class levels ...</p></blockquote><p></p>
[QUOTE="catsclaw, post: 4148222, member: 59911"] But in that case, you can just look over the 5th level fighter or rogue abilities and add a couple of them to your monsters. Or have a generic "5th level fighter" sitting around and just copy and paste those abilities when you want a monster with fighter levels. 4e makes it easier to create balanced monsters with unique abilities by adding ad-hoc abilities. You don't like that, because ... actually, I'm still not entirely sure what your objection is. You don't want to create a new monster "type", but you're fine adding class levels to an existing monster? Isn't that fundamentally the same thing? Would it make you feel better if they just called all the Hobgoblins in the Monster Manual "Hobgoblin" without differentiating them further? I'm going off tangent. You don't like adding ad-hoc abilities, but you're fine with adding class levels. When people point out you can still add class levels to 4e monsters, you say it's too difficult. When people point out you can just take shortcuts by adding the relevant abilities to monsters, you object to creating new monster "types" and say 3.5 is better because you can add class levels ... [/QUOTE]
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Easilly assembled encounters, more character driven adventures?
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