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General Tabletop Discussion
*Pathfinder & Starfinder
Easilly assembled encounters, more character driven adventures?
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<blockquote data-quote="Lizard" data-source="post: 4148335" data-attributes="member: 1054"><p>Is that really the best you can do?</p><p></p><p>Let me reverse it -- why can't a hobgoblin PC, in 3x, be a warcaster? That was one of the things that gave me a bad feeling about 4e; the introduction, in 3e, of 'unique' monster types which created pseudo-classed-monsters, monsters with abilities sorta kinda a little bit like classed abilities, but without, y'know, classes.</p><p></p><p>From what I can tell -- and I may be wrong -- PC members of races in 4e follow different rules than "monster" members. You won't be able to recreate a kobold dragon priest by making a kobold PC and taking cleric levels; the dragon priest is uniquely designed to have powers A, B, and C which are balanced for a single encounter; a PC can't learn them under any circumstances.</p><p></p><p>"Special super secret mystic training" as an excuse for handing out abilities strains credibility when you say there's no way a PC -- even one of the right race and with the right background -- can learn them. Like I said, maybe I'm wrong, and there are rules in the game which do allow taking these abilities when they're appropriate for PCs. We don't know.</p><p></p><p>And, yeah, 3e broke this rule a lot, making things which should have been race-limited feats into (EX) abilities instead. Since my argument has never been "3x is a flawless game with nothing broken, wrong, or bad about it", I don't see the point.</p><p></p><p>(And can't a human fighter learn Exotic Weapon Proficiency (Dwarven Whatever)?)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4148335, member: 1054"] Is that really the best you can do? Let me reverse it -- why can't a hobgoblin PC, in 3x, be a warcaster? That was one of the things that gave me a bad feeling about 4e; the introduction, in 3e, of 'unique' monster types which created pseudo-classed-monsters, monsters with abilities sorta kinda a little bit like classed abilities, but without, y'know, classes. From what I can tell -- and I may be wrong -- PC members of races in 4e follow different rules than "monster" members. You won't be able to recreate a kobold dragon priest by making a kobold PC and taking cleric levels; the dragon priest is uniquely designed to have powers A, B, and C which are balanced for a single encounter; a PC can't learn them under any circumstances. "Special super secret mystic training" as an excuse for handing out abilities strains credibility when you say there's no way a PC -- even one of the right race and with the right background -- can learn them. Like I said, maybe I'm wrong, and there are rules in the game which do allow taking these abilities when they're appropriate for PCs. We don't know. And, yeah, 3e broke this rule a lot, making things which should have been race-limited feats into (EX) abilities instead. Since my argument has never been "3x is a flawless game with nothing broken, wrong, or bad about it", I don't see the point. (And can't a human fighter learn Exotic Weapon Proficiency (Dwarven Whatever)?) [/QUOTE]
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Easilly assembled encounters, more character driven adventures?
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