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Easing Use of Black Company Magic System
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2511658" data-attributes="member: 12332"><p>What they said. I started forcing my BCCS magic user player to have a sheet with "spells" on it so he didn't slow the whole darn works up. He got to be pretty fast with it ... though he did like taking his time adding things up, but mostly for dramatic purposes. "Now that's DC ... 43 ... and I need a 10 ... aaaand ... uh ... uh ... Action Point!" same for his dice.</p><p></p><p>For the love of Pete. Watch the dice. Oi vey. After about lvl 7 or so, you can get some NASTY AoEs out of that system. I think he once managed to toss down an 11d6 cold ball that very neatly cleared the deck of an enemy ship. Huge bastage, too, like 40'-60' radius, IRRC. Of course he almost blasted himself out cold, and passed the Nonlethal MDT save (a nice added feature I put in, BTW) by the willing grace of God, but it was still a little disheartening to see most of my precious encounter go belly up on their MDTs. </p><p></p><p>Where the system's a real pain in the kiester is NPC spellcasters. GAH. Eventually I was reduced to re-using caster "templates" over and over again because I just didn't have the prep time to sit there with a calculator and make interesting spell decisions. I sort of had an "out" in that the major behind-the-scenes enemy was a whole race of dastardly spellcasters with some racial themes to their spellcasting ... I.E. the same darn NPC renamed and retooled. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>It also helps that you'd be a flaming moron not to take the Force Talent, and use it to the hilt, so if you prep a card full of varied Force effects you've got a small spell book that's useful for alot of NPCs.</p><p></p><p>One of the big things I hope Wulf adds in his GT spellcasting supplement is a fully flexible system like the BCCS ... but with a nice, robust selection of pre-statted stuff ... even up-to and including some quick notes on PHB spells. </p><p></p><p>The Vancian magic system is really a godsend for GameMasters, I've found. You have X spells, they do Y effects, all effects easily referenced in the book. Boom, yer done. But it's not very much fun from a creative standpoint. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I want my cake and the ability to eat it without a graphing calculator too.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2511658, member: 12332"] What they said. I started forcing my BCCS magic user player to have a sheet with "spells" on it so he didn't slow the whole darn works up. He got to be pretty fast with it ... though he did like taking his time adding things up, but mostly for dramatic purposes. "Now that's DC ... 43 ... and I need a 10 ... aaaand ... uh ... uh ... Action Point!" same for his dice. For the love of Pete. Watch the dice. Oi vey. After about lvl 7 or so, you can get some NASTY AoEs out of that system. I think he once managed to toss down an 11d6 cold ball that very neatly cleared the deck of an enemy ship. Huge bastage, too, like 40'-60' radius, IRRC. Of course he almost blasted himself out cold, and passed the Nonlethal MDT save (a nice added feature I put in, BTW) by the willing grace of God, but it was still a little disheartening to see most of my precious encounter go belly up on their MDTs. Where the system's a real pain in the kiester is NPC spellcasters. GAH. Eventually I was reduced to re-using caster "templates" over and over again because I just didn't have the prep time to sit there with a calculator and make interesting spell decisions. I sort of had an "out" in that the major behind-the-scenes enemy was a whole race of dastardly spellcasters with some racial themes to their spellcasting ... I.E. the same darn NPC renamed and retooled. :) It also helps that you'd be a flaming moron not to take the Force Talent, and use it to the hilt, so if you prep a card full of varied Force effects you've got a small spell book that's useful for alot of NPCs. One of the big things I hope Wulf adds in his GT spellcasting supplement is a fully flexible system like the BCCS ... but with a nice, robust selection of pre-statted stuff ... even up-to and including some quick notes on PHB spells. The Vancian magic system is really a godsend for GameMasters, I've found. You have X spells, they do Y effects, all effects easily referenced in the book. Boom, yer done. But it's not very much fun from a creative standpoint. ;) I want my cake and the ability to eat it without a graphing calculator too. --fje [/QUOTE]
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