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Community
General Tabletop Discussion
*Pathfinder & Starfinder
eAssassin - how does damage scale against monster hp
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<blockquote data-quote="Neonchameleon" data-source="post: 5409979" data-attributes="member: 87792"><p>I had a random thought. The new Essentials Assassin is clearly designed for burst damage - and can almost one shot normal (non-elite) monsters with his Assassins Strike. One monster out of the combat on round one (or at the top of Round 2 if you don't want to waste a good initiative check) is a massive advantage to the PCs - it's effectively the "Dead <em>is</em> controlled approach" even if it uses up all the burst damage you have.</p><p></p><p>Damage: MBA (assuming rapier): 2d8+dex, + 1d8 @ 11th, + 2d8 @ 21st</p><p>Assassins' Strike: L1: 1d10, L3: 2d10, L7: 3d10, L11: 5d10, L13: 6d10, L17: 7d10, L23: 8d10, L27: 9d10.</p><p>Target: 10@3rd, 20@13th, 30@23rd.</p><p></p><p>So at first level you do 2d8 (=9) + 4 (est.) + d10 = 18.5. swinging for the high 20s. About ten off.</p><p></p><p>Generally monsters gain an average of 8 points of damage per level. At 3rd level, assuming a knockout blow you'd be doing 2d8 + 2d10 + 5 (+1 weapon) = 26, aiming for the high 30s to reduce the monster to ten hp (and so dead). A good dozen off. At level 11, you'd be rolling 5d10 + 3d8 + 8 damage + anything else you'd picked up, going again to try to reduce the monster to ten damage. About fourty. Plenty more statics tho which is just as well as you're not even bloodying him with just the class features.</p><p></p><p>Any thoughts on with a well-built assassin how much damage the monster would need to take before you could one-shot with an average damage roll?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5409979, member: 87792"] I had a random thought. The new Essentials Assassin is clearly designed for burst damage - and can almost one shot normal (non-elite) monsters with his Assassins Strike. One monster out of the combat on round one (or at the top of Round 2 if you don't want to waste a good initiative check) is a massive advantage to the PCs - it's effectively the "Dead [I]is[/I] controlled approach" even if it uses up all the burst damage you have. Damage: MBA (assuming rapier): 2d8+dex, + 1d8 @ 11th, + 2d8 @ 21st Assassins' Strike: L1: 1d10, L3: 2d10, L7: 3d10, L11: 5d10, L13: 6d10, L17: 7d10, L23: 8d10, L27: 9d10. Target: 10@3rd, 20@13th, 30@23rd. So at first level you do 2d8 (=9) + 4 (est.) + d10 = 18.5. swinging for the high 20s. About ten off. Generally monsters gain an average of 8 points of damage per level. At 3rd level, assuming a knockout blow you'd be doing 2d8 + 2d10 + 5 (+1 weapon) = 26, aiming for the high 30s to reduce the monster to ten hp (and so dead). A good dozen off. At level 11, you'd be rolling 5d10 + 3d8 + 8 damage + anything else you'd picked up, going again to try to reduce the monster to ten damage. About fourty. Plenty more statics tho which is just as well as you're not even bloodying him with just the class features. Any thoughts on with a well-built assassin how much damage the monster would need to take before you could one-shot with an average damage roll? [/QUOTE]
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