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East meets west: high level OA/standard crossover game
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<blockquote data-quote="Silver Moon" data-source="post: 499273" data-attributes="member: 8530"><p>The Heian Empire (Japanese) setting was only for the first several chapters, to get the group to the Orient and the give them a map and guide. However, the tension that develops between the Hiroshi Mitsubishi and Toshiro Mitsubishi characters becomes a running subplot throughout the entire module. </p><p></p><p>Once the group arrives in the Tu-Lung section of Kara-Tur (the Forgotten Realms version of China) they spend a lot of time in three different heavily populated cities, each city with its own political structure and personality. The group finally ends up in the section of Kara-Tur that is home to the Hengeyokai, where they track down their enemy. </p><p></p><p>I know that the Story Hour is a bit long, as it took a total of 36 game nights to play out, but I hope that you find it both interesting and fun to read.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 499273, member: 8530"] The Heian Empire (Japanese) setting was only for the first several chapters, to get the group to the Orient and the give them a map and guide. However, the tension that develops between the Hiroshi Mitsubishi and Toshiro Mitsubishi characters becomes a running subplot throughout the entire module. Once the group arrives in the Tu-Lung section of Kara-Tur (the Forgotten Realms version of China) they spend a lot of time in three different heavily populated cities, each city with its own political structure and personality. The group finally ends up in the section of Kara-Tur that is home to the Hengeyokai, where they track down their enemy. I know that the Story Hour is a bit long, as it took a total of 36 game nights to play out, but I hope that you find it both interesting and fun to read. [/QUOTE]
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East meets west: high level OA/standard crossover game
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