Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Easy DMs Anonymous
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Pendragon" data-source="post: 19628" data-attributes="member: 707"><p>The easiest thing to do is gauge the combat, and alter it accordingly. i.e. if you plan an encounter, but the party seems to be having too easy time of it, have reinforcements arrive.</p><p></p><p><em>"Just as you think you're gaining the upper hand, three more goblins appear over the rise..."</em></p><p></p><p>Alternatively, you could simply bump up the HP mid-combat. I don't like to do this too often, though, because I think it's heavy-handed and ruins the consistency I like to have.</p><p></p><p>Be wary of simply bumping up encounters by 4+ CR. That can be enough to wipe out an entire party. However, you may want to experiment. Next combat, raise the CR by 1 and see how the party handles it. If that's still too easy, then raise it by another 1.</p><p></p><p>Also, you might consider simply adding <em>more</em> encounters, rather than tougher ones, between resting periods. The more encounters a party has to face, the lower their resources and the tougher they get, even if the CR is relatively low. This is also a good way to challenge a party without blasting them with a CR they aren't ready for.</p><p></p><p>Just some ideas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 19628, member: 707"] The easiest thing to do is gauge the combat, and alter it accordingly. i.e. if you plan an encounter, but the party seems to be having too easy time of it, have reinforcements arrive. [i]"Just as you think you're gaining the upper hand, three more goblins appear over the rise..."[/i] Alternatively, you could simply bump up the HP mid-combat. I don't like to do this too often, though, because I think it's heavy-handed and ruins the consistency I like to have. Be wary of simply bumping up encounters by 4+ CR. That can be enough to wipe out an entire party. However, you may want to experiment. Next combat, raise the CR by 1 and see how the party handles it. If that's still too easy, then raise it by another 1. Also, you might consider simply adding [i]more[/i] encounters, rather than tougher ones, between resting periods. The more encounters a party has to face, the lower their resources and the tougher they get, even if the CR is relatively low. This is also a good way to challenge a party without blasting them with a CR they aren't ready for. Just some ideas. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Easy DMs Anonymous
Top