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<blockquote data-quote="trentonjoe" data-source="post: 23356" data-attributes="member: 304"><p>More combat suggestions:</p><p></p><p>-ranged weapons.</p><p>-weapons that trip or entangle. Bolas and net come to mind.</p><p>-use suprise.</p><p>-know the terrain. have the low CR monsters know where to hide or where the pits are.</p><p>-buffing spells. A third level cleric can cast bless on a bunch of allies and then aid on the champion before combat.</p><p>-posion really helps.</p><p>-cover bous.</p><p>- attack from higher ground.</p><p>-any spell that hampers movement.</p><p></p><p></p><p>Combining these are the key. Five goblins with a third level cleric leader can challenge a 6th level party. </p><p>-Have the cleric bolster up the goblins</p><p>-Have the goblins set up shop on top of a 100 foot hill while they are standing behind 3 foot stones.</p><p>-The goblins fire crossbows (heavy ones for increased damage) at the PCs.</p><p>-The first round of bolts are posioned.</p><p>- The hill could contain a bunch of holes in it so that running or charging requires a refles save of 15 to avoid tripping.</p><p>-The goblins either delay there actions to fire at spellcaster to disrupt there spell OR throw nets or bolas at the charging characters.</p><p>-The cleric can cast hold person on one character.</p><p></p><p>That would challenge a 5-6th level party in my book. I would put it at a EL of 6 or so do to the increased equitment costs and suprise advantages.</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 23356, member: 304"] More combat suggestions: -ranged weapons. -weapons that trip or entangle. Bolas and net come to mind. -use suprise. -know the terrain. have the low CR monsters know where to hide or where the pits are. -buffing spells. A third level cleric can cast bless on a bunch of allies and then aid on the champion before combat. -posion really helps. -cover bous. - attack from higher ground. -any spell that hampers movement. Combining these are the key. Five goblins with a third level cleric leader can challenge a 6th level party. -Have the cleric bolster up the goblins -Have the goblins set up shop on top of a 100 foot hill while they are standing behind 3 foot stones. -The goblins fire crossbows (heavy ones for increased damage) at the PCs. -The first round of bolts are posioned. - The hill could contain a bunch of holes in it so that running or charging requires a refles save of 15 to avoid tripping. -The goblins either delay there actions to fire at spellcaster to disrupt there spell OR throw nets or bolas at the charging characters. -The cleric can cast hold person on one character. That would challenge a 5-6th level party in my book. I would put it at a EL of 6 or so do to the increased equitment costs and suprise advantages. [/QUOTE]
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