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Easy Encounters Discussion
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<blockquote data-quote="Quickleaf" data-source="post: 7556114" data-attributes="member: 20323"><p>One example was Wongo's Monkeypod Ruins...</p><p></p><p>Party (at the time five 5th-level PCs and a couple NPCs) found a defensible resting place on a hill overlooking the river. Overgrown ruins around an old rune-carved monkeypod tree, with stylized girallon (four-armed gorilla) statues in alcoves. PCs noticed 2 were actually <strong>zombie girallons (CR 3)</strong> perfectly blended into the alcoves with a layer of jungle growth covering their matted fur so they seemed like other statues. There was also an onyx box entangled in the roots of the monkeypod tree, but the bard PC wisely cautioned against messing with it. After a long rest – during which watch kept close eye on those zombie girallons – the ranger PC decided "screw it, I'm getting that box and opening it."</p><p></p><p>There was a little treasure inside, and as expected the 2 zombie girallons animated and attacked. What wasn't expected were the pulses of disorienting psychic energy that began emanating from the monkeypod tree, casting a <em>confusion</em> spell (as an initiative 20 Lair Action) centered on it at the start of each round.</p><p></p><p>Not counting the NPCs, this was an Easy encounter (Adjusted XP: 2,100) and quickly resolved. </p><p></p><p>However, the role-playing was enjoyable, there was a sense of mounting dread mixed with dark humor, a couple crits from the zombie girallons escalated tension as players had to coordinate to extract the KO'd bard while minimizing their exposure to the <em>confusion</em> effect, it served to foreshadow other encounters later on in the adventure, and the treasure the ranger PC recovered told a story.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7556114, member: 20323"] One example was Wongo's Monkeypod Ruins... Party (at the time five 5th-level PCs and a couple NPCs) found a defensible resting place on a hill overlooking the river. Overgrown ruins around an old rune-carved monkeypod tree, with stylized girallon (four-armed gorilla) statues in alcoves. PCs noticed 2 were actually [B]zombie girallons (CR 3)[/B] perfectly blended into the alcoves with a layer of jungle growth covering their matted fur so they seemed like other statues. There was also an onyx box entangled in the roots of the monkeypod tree, but the bard PC wisely cautioned against messing with it. After a long rest – during which watch kept close eye on those zombie girallons – the ranger PC decided "screw it, I'm getting that box and opening it." There was a little treasure inside, and as expected the 2 zombie girallons animated and attacked. What wasn't expected were the pulses of disorienting psychic energy that began emanating from the monkeypod tree, casting a [I]confusion[/I] spell (as an initiative 20 Lair Action) centered on it at the start of each round. Not counting the NPCs, this was an Easy encounter (Adjusted XP: 2,100) and quickly resolved. However, the role-playing was enjoyable, there was a sense of mounting dread mixed with dark humor, a couple crits from the zombie girallons escalated tension as players had to coordinate to extract the KO'd bard while minimizing their exposure to the [I]confusion[/I] effect, it served to foreshadow other encounters later on in the adventure, and the treasure the ranger PC recovered told a story. [/QUOTE]
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