Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Easy Encounters Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robus" data-source="post: 7556356" data-attributes="member: 6801558"><p>As with all encounters they should be part of a dramatic question that needs to be resolved. And that dramatic question is typically not "will the PCs survive this fight", but will they make it to their destination before nightfall or will they be able to elude the town guards while making their escape? Then encounters become ways to challenge the PCs, raising the tension for that particular question. Easy encounters could be just as tricky to overcome as hard ones because they're all part of a larger picture.</p><p></p><p>Think about Han & Luke trying to escape from the Death Star, sometimes they just need to pause for a moment to let a small patrol pass (easy encounter), other times they run around the corner right in to a squad of storm troopers (hard/deadly encounter). The variety provides some relief in the tension while still keeping the pressure up.</p><p></p><p>But the point is the PCs should always have their attention on resolving the bigger question and then you throw a variety of obstacles in their way.</p><p></p><p>(Fortunately I scanned the thread before posting and saw [MENTION=58197]Dausuul[/MENTION] had similar thoughts. So this is me seconding their post <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="robus, post: 7556356, member: 6801558"] As with all encounters they should be part of a dramatic question that needs to be resolved. And that dramatic question is typically not "will the PCs survive this fight", but will they make it to their destination before nightfall or will they be able to elude the town guards while making their escape? Then encounters become ways to challenge the PCs, raising the tension for that particular question. Easy encounters could be just as tricky to overcome as hard ones because they're all part of a larger picture. Think about Han & Luke trying to escape from the Death Star, sometimes they just need to pause for a moment to let a small patrol pass (easy encounter), other times they run around the corner right in to a squad of storm troopers (hard/deadly encounter). The variety provides some relief in the tension while still keeping the pressure up. But the point is the PCs should always have their attention on resolving the bigger question and then you throw a variety of obstacles in their way. (Fortunately I scanned the thread before posting and saw [MENTION=58197]Dausuul[/MENTION] had similar thoughts. So this is me seconding their post :) ) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Easy Encounters Discussion
Top