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Easy Encounters? Don't take them for granted
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<blockquote data-quote="Sacrosanct" data-source="post: 6372871" data-attributes="member: 15700"><p>And for me, it feels like a living world more conducive to supporting verisimilitude. Weaker monsters don't suddenly disappear from campaign worlds just because PCs level up. If it makes logical sense for a goblin tribe to be in an area where higher level PCs happen to be adventuring (like a tribe worshiping a dragon overloard), they should be there.</p><p></p><p>Where you see a DM being a jerk, I see a DM running the game world logically. Being a jerk or being a nice guy have nothing to do with it. It's running a game realistically. </p><p></p><p></p><p></p><p>And for me, this sounds like metagaming at its worst. The DM, or the game world and its inhabitants, should not cater to the PCs IMO. Players can <em>attempt </em>to rest whenever they want to recoup resources. It's the world around them that allows that to happen, not DM fiat. As a DM, I'm not going to suddenly put all the monsters on pause mode because the PCs decided they want to rest up and go back to full resources. I'm going to play out those monsters the exact same behavior wise whether the party is at full resources or if they are completely out of resources, because <em>that's</em> fair to the PCs. Catering to them is not. Players need to be the ones to make their decisions based on risk assessment. If they know you'll allow them to rest back to full after every encounter by catering to them regardless of what's going on in the environment, why are you playing the game in the first place? Why not just run the various combat scenarios and be done with it? There is no risk assessment there if your players know that they will always be allowed to go back to full. They'll assume every encounter is to be fought, and base their decisions around that and the assumption that they'll always be at full resources before every tough battle. </p><p></p><p>And to be frank, if a player told me that they shouldn't have to deal with lower level monsters because they are higher level (even if the inclusion of those monsters made sense in that scenario), or that they expect me to allow them to go to full resources before every tough battle? I'd interpret that as some serious player entitlement and tell them my game probably isn't the best fit for them.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6372871, member: 15700"] And for me, it feels like a living world more conducive to supporting verisimilitude. Weaker monsters don't suddenly disappear from campaign worlds just because PCs level up. If it makes logical sense for a goblin tribe to be in an area where higher level PCs happen to be adventuring (like a tribe worshiping a dragon overloard), they should be there. Where you see a DM being a jerk, I see a DM running the game world logically. Being a jerk or being a nice guy have nothing to do with it. It's running a game realistically. And for me, this sounds like metagaming at its worst. The DM, or the game world and its inhabitants, should not cater to the PCs IMO. Players can [I]attempt [/I]to rest whenever they want to recoup resources. It's the world around them that allows that to happen, not DM fiat. As a DM, I'm not going to suddenly put all the monsters on pause mode because the PCs decided they want to rest up and go back to full resources. I'm going to play out those monsters the exact same behavior wise whether the party is at full resources or if they are completely out of resources, because [I]that's[/I] fair to the PCs. Catering to them is not. Players need to be the ones to make their decisions based on risk assessment. If they know you'll allow them to rest back to full after every encounter by catering to them regardless of what's going on in the environment, why are you playing the game in the first place? Why not just run the various combat scenarios and be done with it? There is no risk assessment there if your players know that they will always be allowed to go back to full. They'll assume every encounter is to be fought, and base their decisions around that and the assumption that they'll always be at full resources before every tough battle. And to be frank, if a player told me that they shouldn't have to deal with lower level monsters because they are higher level (even if the inclusion of those monsters made sense in that scenario), or that they expect me to allow them to go to full resources before every tough battle? I'd interpret that as some serious player entitlement and tell them my game probably isn't the best fit for them. [/QUOTE]
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