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Easy Encounters? Don't take them for granted
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<blockquote data-quote="drjones" data-source="post: 6373027" data-attributes="member: 62944"><p>I think the problem here is some people think Easy Encounter means you announce to the party "Ok, easy encounter time, half of you can take turns smoking while I waste your time and resources". In my experience running 5e the players don't know how easy an encounter is and because the offence/defense balance leans towards offence if the encounter is easy vs. hard might mean it takes 2 rounds instead of 3.</p><p></p><p>There is no rule that the Easy can't be meaningful, interesting or fun. Just like any other encounter it is up to the designer and the DM to make it so. My PCs whomped the <redacted> standing outside the <redacted> bar in phandalandalaelever in less than one round and they did it in a fun, interesting way. That encounter was a success even if it did not drain a single resource AND it was a great for pacing because it broke up a long series of RP and shopping interactions with a bit of combat. If it had been a super hard encounter the PCs would have just rested afterwards anyway and it would have taken longer to play out so I'm not sure anything at all was lost.</p><p></p><p>But mostly I think it is important to add in a few easy encounters so that PCs can feel like they kick ass. What's the point in leveling up if you can't wipe out a crowd of the guys who almost killed you when you were a newb? Combat is fast in 5e, enjoy it.</p></blockquote><p></p>
[QUOTE="drjones, post: 6373027, member: 62944"] I think the problem here is some people think Easy Encounter means you announce to the party "Ok, easy encounter time, half of you can take turns smoking while I waste your time and resources". In my experience running 5e the players don't know how easy an encounter is and because the offence/defense balance leans towards offence if the encounter is easy vs. hard might mean it takes 2 rounds instead of 3. There is no rule that the Easy can't be meaningful, interesting or fun. Just like any other encounter it is up to the designer and the DM to make it so. My PCs whomped the <redacted> standing outside the <redacted> bar in phandalandalaelever in less than one round and they did it in a fun, interesting way. That encounter was a success even if it did not drain a single resource AND it was a great for pacing because it broke up a long series of RP and shopping interactions with a bit of combat. If it had been a super hard encounter the PCs would have just rested afterwards anyway and it would have taken longer to play out so I'm not sure anything at all was lost. But mostly I think it is important to add in a few easy encounters so that PCs can feel like they kick ass. What's the point in leveling up if you can't wipe out a crowd of the guys who almost killed you when you were a newb? Combat is fast in 5e, enjoy it. [/QUOTE]
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