Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Easy Encounters? Don't take them for granted
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 6374583" data-attributes="member: 15700"><p>This is a pretty big assumption. I don't know why there's this constant assumption that if the DM does somethign you don't like/understand, that it's the DM being out to get you in some way. I'm not out to get the players at all. But I run the game world like it would naturally flow regardless of the PCs </p><p></p><p></p><p></p><p>Sorry, but it's not bad DMing on how the <em><strong>players </strong></em>decide what to do, where to go, and how to do it. In fact, it's <em><strong>good </strong></em>DMing to not force players to take one particular path or not (AKA railroading). The game world is there, all of it. The players should have the choice to go and do whatever they want, within the power of their PCs. A group of 8th level PCs stumble upon a small goblin tribe? The tribe was there all the time, regardless of PC level. They exist as part of that world. If the players decide to burn some resources during that encounter because of something they chose to do, that's not on the DM at all.</p><p></p><p></p><p></p><p>If you think Gygaxian style of play was nothing but dungeon romp from one encounter to the next with the only motivation being loot, all I gotta say is you're way off base there. Also, just because something might not have a clearly pre-defined plot impact doesn't mean it's there with no reason or that it won't have an impact. I would even posit that's one of the biggest points of the game: to role-play out the game and see what happens.</p><p></p><p>Remote goblin tribe you stumble across as 8th level PCs that have no direct impact to the plot? You seem to be saying it's useless and bad DMing because you're assuming the PCs will use some resources to defeat them. Why doesn't the party try to talk/bribe them and find out more about the area? What if the party makes allies with them and the goblins help them in the plot? What if the party does wipe them out only to have a survivor rally other monsters to track down and hunt the party? Just because none of that is mentioned in the official game adventure doesn't mean it can't happen.</p><p></p><p>The funny thing about rpgs is that you're truly only limited by your imagination, and <em>every single</em> interaction in a game world is an opportunity if you want it to be. You used an MMO analogy. Well, I'd say get your mind out of the MMO mindset, because tabletop RPGs offer sooooo much more once you do.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6374583, member: 15700"] This is a pretty big assumption. I don't know why there's this constant assumption that if the DM does somethign you don't like/understand, that it's the DM being out to get you in some way. I'm not out to get the players at all. But I run the game world like it would naturally flow regardless of the PCs Sorry, but it's not bad DMing on how the [I][B]players [/B][/I]decide what to do, where to go, and how to do it. In fact, it's [I][B]good [/B][/I]DMing to not force players to take one particular path or not (AKA railroading). The game world is there, all of it. The players should have the choice to go and do whatever they want, within the power of their PCs. A group of 8th level PCs stumble upon a small goblin tribe? The tribe was there all the time, regardless of PC level. They exist as part of that world. If the players decide to burn some resources during that encounter because of something they chose to do, that's not on the DM at all. If you think Gygaxian style of play was nothing but dungeon romp from one encounter to the next with the only motivation being loot, all I gotta say is you're way off base there. Also, just because something might not have a clearly pre-defined plot impact doesn't mean it's there with no reason or that it won't have an impact. I would even posit that's one of the biggest points of the game: to role-play out the game and see what happens. Remote goblin tribe you stumble across as 8th level PCs that have no direct impact to the plot? You seem to be saying it's useless and bad DMing because you're assuming the PCs will use some resources to defeat them. Why doesn't the party try to talk/bribe them and find out more about the area? What if the party makes allies with them and the goblins help them in the plot? What if the party does wipe them out only to have a survivor rally other monsters to track down and hunt the party? Just because none of that is mentioned in the official game adventure doesn't mean it can't happen. The funny thing about rpgs is that you're truly only limited by your imagination, and [I]every single[/I] interaction in a game world is an opportunity if you want it to be. You used an MMO analogy. Well, I'd say get your mind out of the MMO mindset, because tabletop RPGs offer sooooo much more once you do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Easy Encounters? Don't take them for granted
Top