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Easy Encounters? Don't take them for granted
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<blockquote data-quote="Sunseeker" data-source="post: 6374615"><p>I feel like you're taking this <em>awfully</em> personal. And I'm <strong>still</strong> not talking about the perception of things from the player's POV, but from my own as the DM. I don't like to do things without a good reason. Burning resources <strong>alone</strong> is not IMO, a good reason. Good reasons may burn resources, but that is an effect of the encounter, not the reason for it.</p><p></p><p></p><p>To the bolded portion in particular: no it isn't. This isn't the real-world universe which exists independent of player participation. Humans or no humans, the earth is still here. Fictional settings with fictional events in fictional universes DONT EXIST. </p><p></p><p> </p><p>And you're calling me out on catering to the players? </p><p></p><p> </p><p>Once again, no they don't. They exist there because someone designed them to exist there. They are able to be encountered and fought (or not) because someone designed them to be. They are not "really there". They are there because D&D worlds are essentially "intelligently designed" to contain certain parts, to react in certain ways and so on and so forth. They don't exist AT ALL independent of the game and I honestly am starting to question your sanity at this point. </p><p></p><p> </p><p>God cut the smoke already. Every single turn you're been blaming the players. The players feel entitled, the players this, the players that, oh and now it's the player's fault they're burning their resources by <em>choosing</em> to fight some low-level goblins that apparently exist of their own accord in a world that is every bit as real as reality. This sounds literally insane.</p><p></p><p></p><p></p><p></p><p>I disagree. Old-school systems had a heavy dungeon emphasis and treasure gaining was often the only way to gain XP. This is one reason we still have bloodthirsty parties and non-cohesive groups since level-advancement was long ago tied to loot. More loot, more advancement.</p><p></p><p></p><p>Again with addressing me as though I'm speaking from a player perspective. I'm NOT. I'm speaking as a DM. Please keep this in mind for any future responses.</p><p></p><p></p><p>Now you're confusing existence and encounters and a whole bunch of other things. You seem to really enjoy going off on completely unrelated tangents. Bribing the goblins, allying with the goblins, these are all great plot thingies that can be used to create an interesting story. Those are REASONS behind running into that goblin tribe and that is EXACTLY WHAT I WANT. </p><p></p><p>I swear I'm talking about one thing and you're talking about something else. </p><p></p><p></p><p>*I say the following as a DM and as a player:</p><p></p><p>I don't like sandboxes. I don't like the MMO v. TTRPG war. I like to give my players a world that doesn't simply <em>exist</em> and tell them to interact with it. I like to give my players a world that has interesting events and stories. Oh sure, they can wander the Dark Marshes all they want, but I'm going to be up-front with them that there's really nothing of interest there. Some parts of the world are BORING. If you were looking for adventure and excitement, would you rather wander the Sahara, or the streets of Constantinople?</p><p></p><p>I'd rather be in Constantinople where there are potentially quests, allies, enemies, politics, wars, disease and all sorts of other things than some big empty canvas where I'm expected to just make up my own adventure. If I have to make it all up myself, why am I at your table having you DM?</p><p></p><p></p><p></p><p>Realism in the sense of the word that the fantasy game-world is "real", that it exists independent of the game in some manner, that it lives and breathes without a puppet-master to pull it's strings, that it grows, evolves and advances without interaction from DM's and players. If you cannot understand that, then I cannot help you.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6374615"] I feel like you're taking this [I]awfully[/I] personal. And I'm [B]still[/B] not talking about the perception of things from the player's POV, but from my own as the DM. I don't like to do things without a good reason. Burning resources [B]alone[/B] is not IMO, a good reason. Good reasons may burn resources, but that is an effect of the encounter, not the reason for it. To the bolded portion in particular: no it isn't. This isn't the real-world universe which exists independent of player participation. Humans or no humans, the earth is still here. Fictional settings with fictional events in fictional universes DONT EXIST. And you're calling me out on catering to the players? Once again, no they don't. They exist there because someone designed them to exist there. They are able to be encountered and fought (or not) because someone designed them to be. They are not "really there". They are there because D&D worlds are essentially "intelligently designed" to contain certain parts, to react in certain ways and so on and so forth. They don't exist AT ALL independent of the game and I honestly am starting to question your sanity at this point. God cut the smoke already. Every single turn you're been blaming the players. The players feel entitled, the players this, the players that, oh and now it's the player's fault they're burning their resources by [I]choosing[/I] to fight some low-level goblins that apparently exist of their own accord in a world that is every bit as real as reality. This sounds literally insane. I disagree. Old-school systems had a heavy dungeon emphasis and treasure gaining was often the only way to gain XP. This is one reason we still have bloodthirsty parties and non-cohesive groups since level-advancement was long ago tied to loot. More loot, more advancement. Again with addressing me as though I'm speaking from a player perspective. I'm NOT. I'm speaking as a DM. Please keep this in mind for any future responses. Now you're confusing existence and encounters and a whole bunch of other things. You seem to really enjoy going off on completely unrelated tangents. Bribing the goblins, allying with the goblins, these are all great plot thingies that can be used to create an interesting story. Those are REASONS behind running into that goblin tribe and that is EXACTLY WHAT I WANT. I swear I'm talking about one thing and you're talking about something else. *I say the following as a DM and as a player: I don't like sandboxes. I don't like the MMO v. TTRPG war. I like to give my players a world that doesn't simply [I]exist[/I] and tell them to interact with it. I like to give my players a world that has interesting events and stories. Oh sure, they can wander the Dark Marshes all they want, but I'm going to be up-front with them that there's really nothing of interest there. Some parts of the world are BORING. If you were looking for adventure and excitement, would you rather wander the Sahara, or the streets of Constantinople? I'd rather be in Constantinople where there are potentially quests, allies, enemies, politics, wars, disease and all sorts of other things than some big empty canvas where I'm expected to just make up my own adventure. If I have to make it all up myself, why am I at your table having you DM? Realism in the sense of the word that the fantasy game-world is "real", that it exists independent of the game in some manner, that it lives and breathes without a puppet-master to pull it's strings, that it grows, evolves and advances without interaction from DM's and players. If you cannot understand that, then I cannot help you. [/QUOTE]
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