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Easy Encounters? Don't take them for granted
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<blockquote data-quote="I'm A Banana" data-source="post: 6374635" data-attributes="member: 2067"><p>Simply burning resources can serve the goal of a "survival"-style game really well, where the resources represent your ability to stay alive in a harsh and unforgiving place. That slow tension burn and focus on pre-planning is really useful to serve that goal. Which is just to say that burning resources can be the goal (not ultimate goal, but proximate goal). </p><p></p><p></p><p></p><p>There's always some reason. It's not always DM clawback. It can be, but it's generally more productive if we start with the assumption that everyone wants everyone else to have a fun time and is trying their best to do that, rather than with the assumption that someone is setting out to be a jerk. </p><p></p><p></p><p></p><p>A world full of big bads can kind of work sometimes (monster hunter!, shadow of the colossus!), but only if there's variety and pacing within the big bads. Heck, a game where every dungeon is a huge, life-ending adventure is a lot like plenty of versions of D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I don't know much about MMO stuff, but my limited XP is that "trash" is there to enhance the inventory management minigame, because you don't usually need the 20 bear bottoms, they're usually just taking up space, but then you have That One Quest and now you have to harvest another 20 because you dumped them out to make room for some other trinket or something. Also makes microtransactions for additional storage space quite an attractive option.</p><p></p><p></p><p></p><p>I don't understand the concept of "no purpose" as it applies to combat encounters. At the very least, you watch some numbers go 'round, roll some dice, get to utter battlecries, and narrate ludicrous gibs. There's plenty of less fun ways to spend an afternoon with friends. It might not be the most epic story-telling adventure, but it's fun all the same, there's a narrative to it, and you get to play make-believe with math for a while. It's corny, but it's got a beat and you can dance to it. Folks look for different aesthetics in this game, and boinking around with friends and talking in funny voices is certainly the CORE of the reason to play the game for some folks.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6374635, member: 2067"] Simply burning resources can serve the goal of a "survival"-style game really well, where the resources represent your ability to stay alive in a harsh and unforgiving place. That slow tension burn and focus on pre-planning is really useful to serve that goal. Which is just to say that burning resources can be the goal (not ultimate goal, but proximate goal). There's always some reason. It's not always DM clawback. It can be, but it's generally more productive if we start with the assumption that everyone wants everyone else to have a fun time and is trying their best to do that, rather than with the assumption that someone is setting out to be a jerk. A world full of big bads can kind of work sometimes (monster hunter!, shadow of the colossus!), but only if there's variety and pacing within the big bads. Heck, a game where every dungeon is a huge, life-ending adventure is a lot like plenty of versions of D&D. :) I don't know much about MMO stuff, but my limited XP is that "trash" is there to enhance the inventory management minigame, because you don't usually need the 20 bear bottoms, they're usually just taking up space, but then you have That One Quest and now you have to harvest another 20 because you dumped them out to make room for some other trinket or something. Also makes microtransactions for additional storage space quite an attractive option. I don't understand the concept of "no purpose" as it applies to combat encounters. At the very least, you watch some numbers go 'round, roll some dice, get to utter battlecries, and narrate ludicrous gibs. There's plenty of less fun ways to spend an afternoon with friends. It might not be the most epic story-telling adventure, but it's fun all the same, there's a narrative to it, and you get to play make-believe with math for a while. It's corny, but it's got a beat and you can dance to it. Folks look for different aesthetics in this game, and boinking around with friends and talking in funny voices is certainly the CORE of the reason to play the game for some folks. [/QUOTE]
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