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Easy-Go Classes for Beginners?
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<blockquote data-quote="Mouseferatu" data-source="post: 4868249" data-attributes="member: 1288"><p>So I don't think anyone reading this will be shocked when I say that, for the most part, I really like 4E. (Pause for gasps of astonishment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) I enjoy the vast majority of the aspects of gameplay, and many of the omissions I missed were mitigated by PHB2.</p><p></p><p>But there's one thing about the game that does bug me a little, and it's this. In <em>every</em> prior edition, there were always a few deliberately simple options for someone brand new to the game, who hadn't yet gotten their minds around the rules. You could always hand the newcomer the fighter or the thief/rogue and say "Go." Perhaps they wouldn't be using the class to its full potential, but there was a minimum of difficulty in learning how to use it, and--for those intimidated by character creation (something that I <em>have</em> seen more than once), a minimum of choices to make.</p><p></p><p>There's no "beginner class" in 4E. Oh, certainly the PHB2 classes are a bit more complex than those in the first PHB, and the wizard is more complicated than, say, the rogue. But there's nothing you can just hand someone who's barely learned the combat rules and say "Play this." The two old standbys, the fighter and the rogue, have their own complexities--the combat challenge, maneuvering for sneak attack, etc.--and, of course their vast array of powers.</p><p></p><p>So I'm wondering, how would folks go about fixing this? My two instincts would be</p><p></p><p>A) It might be cool if WotC (or a third party) provided a sample character of each class, of every level, with all the choices already made and having selected the simplest and most intuitive of the powers.</p><p></p><p>B) I've been wondering if it'd be possible to create a new class whose class features were all very simple, and with a choice of only two powers (or maybe even just one) at every level. The class features would be mostly static bonuses, so the newbie could just add them and be done with it, rather than having to remember to maneuver for sneak attack, or declare his quarry, or choose his spells, or whatever. And while the powers would, of course, be balanced with the average level of powers from the other classes, the lack of choices wouldn't send the beginner into a tizzy. Of course, said class would only have a single build, and all characters of said class would look mostly the same as any other--but that's the point. This is the class that you give someone to "cut their teeth on," before they move on to creating a character of a "real" class, with all the choice that entails.</p><p></p><p>It would probably have to be a martial character--a fighter-lite or ranger-lite, if you will--just to keep it as dirt-simple as possible.</p><p></p><p>I'm just curious if anyone else has felt the need for such a thing when introducing new players, and what they think of these--or other--possible solutions.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 4868249, member: 1288"] So I don't think anyone reading this will be shocked when I say that, for the most part, I really like 4E. (Pause for gasps of astonishment. ;)) I enjoy the vast majority of the aspects of gameplay, and many of the omissions I missed were mitigated by PHB2. But there's one thing about the game that does bug me a little, and it's this. In [i]every[/i] prior edition, there were always a few deliberately simple options for someone brand new to the game, who hadn't yet gotten their minds around the rules. You could always hand the newcomer the fighter or the thief/rogue and say "Go." Perhaps they wouldn't be using the class to its full potential, but there was a minimum of difficulty in learning how to use it, and--for those intimidated by character creation (something that I [i]have[/i] seen more than once), a minimum of choices to make. There's no "beginner class" in 4E. Oh, certainly the PHB2 classes are a bit more complex than those in the first PHB, and the wizard is more complicated than, say, the rogue. But there's nothing you can just hand someone who's barely learned the combat rules and say "Play this." The two old standbys, the fighter and the rogue, have their own complexities--the combat challenge, maneuvering for sneak attack, etc.--and, of course their vast array of powers. So I'm wondering, how would folks go about fixing this? My two instincts would be A) It might be cool if WotC (or a third party) provided a sample character of each class, of every level, with all the choices already made and having selected the simplest and most intuitive of the powers. B) I've been wondering if it'd be possible to create a new class whose class features were all very simple, and with a choice of only two powers (or maybe even just one) at every level. The class features would be mostly static bonuses, so the newbie could just add them and be done with it, rather than having to remember to maneuver for sneak attack, or declare his quarry, or choose his spells, or whatever. And while the powers would, of course, be balanced with the average level of powers from the other classes, the lack of choices wouldn't send the beginner into a tizzy. Of course, said class would only have a single build, and all characters of said class would look mostly the same as any other--but that's the point. This is the class that you give someone to "cut their teeth on," before they move on to creating a character of a "real" class, with all the choice that entails. It would probably have to be a martial character--a fighter-lite or ranger-lite, if you will--just to keep it as dirt-simple as possible. I'm just curious if anyone else has felt the need for such a thing when introducing new players, and what they think of these--or other--possible solutions. [/QUOTE]
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