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Easy-Go Classes for Beginners?
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<blockquote data-quote="Khaalis" data-source="post: 4868281" data-attributes="member: 2167"><p>I personally haven't seen any need for anything simpler than current 4E. IMHO, 4E Character Generation is one of the easier D&D systems (not counting going way back where your only choice was basically race/class).</p><p></p><p>I've indoctrinated 3 new players since 4E came out, 2 of which had not ever played an RPG and one who hadn't played anything since 2E D&D. The 2E player played a rogue out of the gate and had no problem with it. Due to his wife getting pregnant though, we lost him as a player after one campaign.</p><p></p><p>The other two, started off their first campaign with a Warlock and 2H Offensive Fighter. Each moved on in the second campaign to more complex choices. The warlock changed to a Ranger/MC Rogue/Battlefield Archer and the Fighter changed to a Rogue/MC Fighter/Shocktrooper Feycharger build. Neither had any problems picking up the basic game system. Granted they had some help in building characters with suggestions from the vets, but they were never "Lost" as to why we made the suggestions we did, and even came up with some good suggestions/choices of their own.</p><p></p><p>IMHO, there really is no need for anything more simple than what we already have. I don't want to say 4E is 'dumbed down' but it is much less complex IMHO than some of the previous iterations of character building, even when taking into account Hybrid and Multiclass rules.</p><p></p><p>If you want to make learning easiest for someone, simply make the character for them and then show them how to use it. Some classes are still easier than others. For the most part straight forward Strikers are the easiest to play, especially the ranger and barbarian. Fighters and rogues are also easy. Don't however give a shaman to a newbie. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Khaalis, post: 4868281, member: 2167"] I personally haven't seen any need for anything simpler than current 4E. IMHO, 4E Character Generation is one of the easier D&D systems (not counting going way back where your only choice was basically race/class). I've indoctrinated 3 new players since 4E came out, 2 of which had not ever played an RPG and one who hadn't played anything since 2E D&D. The 2E player played a rogue out of the gate and had no problem with it. Due to his wife getting pregnant though, we lost him as a player after one campaign. The other two, started off their first campaign with a Warlock and 2H Offensive Fighter. Each moved on in the second campaign to more complex choices. The warlock changed to a Ranger/MC Rogue/Battlefield Archer and the Fighter changed to a Rogue/MC Fighter/Shocktrooper Feycharger build. Neither had any problems picking up the basic game system. Granted they had some help in building characters with suggestions from the vets, but they were never "Lost" as to why we made the suggestions we did, and even came up with some good suggestions/choices of their own. IMHO, there really is no need for anything more simple than what we already have. I don't want to say 4E is 'dumbed down' but it is much less complex IMHO than some of the previous iterations of character building, even when taking into account Hybrid and Multiclass rules. If you want to make learning easiest for someone, simply make the character for them and then show them how to use it. Some classes are still easier than others. For the most part straight forward Strikers are the easiest to play, especially the ranger and barbarian. Fighters and rogues are also easy. Don't however give a shaman to a newbie. :) [/QUOTE]
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