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Easy-Go Classes for Beginners?
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<blockquote data-quote="amysrevenge" data-source="post: 4868824" data-attributes="member: 61298"><p>I'd agree with some that once it's actually built, the wizard is pretty simple to play. At least if you play it as a striker-secondary blaster. It can be a bit more complicated to play an honest-to-God controller wizard.</p><p></p><p>But really, there are any number of classes that are reasonably simple to play (although they all have a lot of choices during character creation, the number of options goes way down once you actually start play).</p><p></p><p>Paladin. The mark is pretty straightforward, and the powers can be chosen to be simple.</p><p></p><p>Cleric. All you have are attack powers and a heal.</p><p></p><p>Rogue. Other than the presence or absence of combat advantage, your powers are all straightforward.</p><p></p><p>Wizard. The only tricky bit can be keeping your allies out of your blasts/bursts.</p><p></p><p>Swordmage. Some of the powers are tricky, and the teleporting aegises (sp?) can be a bit much for a newb, but a shielding swordmage can be built for simplicity fairly easily.</p><p></p><p>Ranger. Archer is easier because you don't have to keep your main and off-hand weapon stats separate.</p><p></p><p>Sorcerer. Blast away. You can choose a power suite with fewer lingering effects (the one I play specifically aims for the ones that have further effects triggered on subsequent turns) and stay away from chaos, but there is room in the class for a simple blaster.</p><p></p><p></p><p>It would also be good to keep the races simple too. Genasi can be complicated, for instance. Including a consideration for roleplay, the simplest races include:</p><p></p><p>Human, duh.</p><p></p><p>Halflings and Elves get simple reroll racial powers - easy enough.</p><p></p><p>The dragonborn breath attack is simple enough, but many people, even experienced ones, forget the attack bonus while bloodied.</p><p></p><p>Dwarf - simple.</p><p></p><p>Half-orc is pretty simple.</p><p></p><p></p><p></p><p>The main point I'd like to make, though, is that if the character is already made for the new person (or at least an experienced person helps with the creation), then a simple-enough character can be made from any of several classes, even some classes for which there are other more complicated options that are avoided.</p></blockquote><p></p>
[QUOTE="amysrevenge, post: 4868824, member: 61298"] I'd agree with some that once it's actually built, the wizard is pretty simple to play. At least if you play it as a striker-secondary blaster. It can be a bit more complicated to play an honest-to-God controller wizard. But really, there are any number of classes that are reasonably simple to play (although they all have a lot of choices during character creation, the number of options goes way down once you actually start play). Paladin. The mark is pretty straightforward, and the powers can be chosen to be simple. Cleric. All you have are attack powers and a heal. Rogue. Other than the presence or absence of combat advantage, your powers are all straightforward. Wizard. The only tricky bit can be keeping your allies out of your blasts/bursts. Swordmage. Some of the powers are tricky, and the teleporting aegises (sp?) can be a bit much for a newb, but a shielding swordmage can be built for simplicity fairly easily. Ranger. Archer is easier because you don't have to keep your main and off-hand weapon stats separate. Sorcerer. Blast away. You can choose a power suite with fewer lingering effects (the one I play specifically aims for the ones that have further effects triggered on subsequent turns) and stay away from chaos, but there is room in the class for a simple blaster. It would also be good to keep the races simple too. Genasi can be complicated, for instance. Including a consideration for roleplay, the simplest races include: Human, duh. Halflings and Elves get simple reroll racial powers - easy enough. The dragonborn breath attack is simple enough, but many people, even experienced ones, forget the attack bonus while bloodied. Dwarf - simple. Half-orc is pretty simple. The main point I'd like to make, though, is that if the character is already made for the new person (or at least an experienced person helps with the creation), then a simple-enough character can be made from any of several classes, even some classes for which there are other more complicated options that are avoided. [/QUOTE]
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