Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Easy-Go Classes for Beginners?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jhaelen" data-source="post: 4869379" data-attributes="member: 46713"><p>Well, I don't know.</p><p></p><p>It's true that all (PHB1) classes are similar in complexity whereas in 3E some were clearly more complex than others. But all in all, I think 4E characters are still easier to create than (most of) the least complex 3E characters.</p><p></p><p>Using the Character Builder it's even easier: Select a race and class combination from the recommendations, choose a build, pick the default stat distribution and you're ready to go.</p><p></p><p>I especially disbelieve that the fighter was a good intro-class in 3E. In my experience it was one of the more challenging classes if you wanted to create an effective character. My vote for the best intro-class goes to the barbarian.</p><p></p><p></p><p>My 3E group is just in the process of preparing for a series of 4E trial sessions. From what I've seen so far, the players that experience the most difficulty in creating characters are the power gamers that used to plan out optimized 20 level builds before starting play.</p><p></p><p>I recommended to look no further than level 3 powers to avoid the overwhelming 'wall of powers' effect I had when first reading the PHB. Since it's just a test run, they can just create new characters if they believe they'd made mistakes that cannot be corrected by retraining - assuming we decide we want to continue playing 4E...</p><p></p><p>I'm also particularly pleased that the two players that are the typical 'fighter'-players in the 3E group have chosen a wizard and a cleric as their 3E characters, respectively. The barrier that kept them from playing spellcasters in 3E is definitely gone and that's a very good thing.</p><p></p><p></p><p>We'll see how difficult actual play will be. Judging from some of the reports I've seen on this board, I expect combat to be a bit slow and maybe even challening in the beginning. But I also expect it to get better quickly, since most of them are quick to master new systems.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4869379, member: 46713"] Well, I don't know. It's true that all (PHB1) classes are similar in complexity whereas in 3E some were clearly more complex than others. But all in all, I think 4E characters are still easier to create than (most of) the least complex 3E characters. Using the Character Builder it's even easier: Select a race and class combination from the recommendations, choose a build, pick the default stat distribution and you're ready to go. I especially disbelieve that the fighter was a good intro-class in 3E. In my experience it was one of the more challenging classes if you wanted to create an effective character. My vote for the best intro-class goes to the barbarian. My 3E group is just in the process of preparing for a series of 4E trial sessions. From what I've seen so far, the players that experience the most difficulty in creating characters are the power gamers that used to plan out optimized 20 level builds before starting play. I recommended to look no further than level 3 powers to avoid the overwhelming 'wall of powers' effect I had when first reading the PHB. Since it's just a test run, they can just create new characters if they believe they'd made mistakes that cannot be corrected by retraining - assuming we decide we want to continue playing 4E... I'm also particularly pleased that the two players that are the typical 'fighter'-players in the 3E group have chosen a wizard and a cleric as their 3E characters, respectively. The barrier that kept them from playing spellcasters in 3E is definitely gone and that's a very good thing. We'll see how difficult actual play will be. Judging from some of the reports I've seen on this board, I expect combat to be a bit slow and maybe even challening in the beginning. But I also expect it to get better quickly, since most of them are quick to master new systems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Easy-Go Classes for Beginners?
Top