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Easy-Go Classes for Beginners?
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<blockquote data-quote="arscott" data-source="post: 4869625" data-attributes="member: 17969"><p>I actually recommend the Rogue for people who've played 3.5e, because they haven't actually changed much from their previous incarnation. Sure, they've got powers now, but sneak attack is still sneak attack.</p><p></p><p>Cleric, though it's changed a great deal, is probably the most intuitive leader for those who've played 3.5. While the other leaders require more tactical understanding, the 4e cleric works much the same as a 3e healing cleric--"Looks like Bob is suffering from X. which of my spells can make that go away".</p><p></p><p>For players comfortable with a great deal of complexity, but who don't have a good grasp of tactics, the chaos sorcerer is great. Lot's of fiddly bits, but they're all random--tactics doesn't do you a lot of good.</p></blockquote><p></p>
[QUOTE="arscott, post: 4869625, member: 17969"] I actually recommend the Rogue for people who've played 3.5e, because they haven't actually changed much from their previous incarnation. Sure, they've got powers now, but sneak attack is still sneak attack. Cleric, though it's changed a great deal, is probably the most intuitive leader for those who've played 3.5. While the other leaders require more tactical understanding, the 4e cleric works much the same as a 3e healing cleric--"Looks like Bob is suffering from X. which of my spells can make that go away". For players comfortable with a great deal of complexity, but who don't have a good grasp of tactics, the chaos sorcerer is great. Lot's of fiddly bits, but they're all random--tactics doesn't do you a lot of good. [/QUOTE]
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