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<blockquote data-quote="Deset Gled" data-source="post: 2139228" data-attributes="member: 7808"><p>IIRC, the reason given for disallowing Keen and Improved Crit to stack was never the math. The reason was simply that the idea of critting on 12-20 defeats the purpose of critting. SKR addresses this briefly, but only in passing compared to the length of his math rant. I disagree with him on this point. Critting is supposed to be a fairly meaningful event. Its cinematic and exciting. When a player starts critting almost every time they hit, it gets boring.</p><p></p><p>There's also something to be said about the fact that even though a 18-20/x2 weapon and a 20/x4 weapon are the same in average damage, the 18-20/x2 weapon will do higher damage much more consistently. Even though the math works out to be equal, being able to count on a bit of extra damage can be much more advantageous than rarely doing insane amounts of damage. This brings in factors such as tactics (planning to do a certain amount of damage at a given time) and the wastefullness factor (such as an enemy with 5 hp left geting critted with an x4 weapon) that cannot be modeled mathematically.</p><p></p><p>So, overall, I am not dissapointed in losing the ability to stack Improved Crit and Keen. I can understand that some people were angered by the 3.5 change nerfing a character they had, but I don't think its that big of a deal. Sometimes, sacred cows and legacy have to be dropped. And its not like this is the only character build that was nerfed a bit by design philosphy instead of mathematic mechanics (I still mourn the loss of Bob, my martial artist specializing in shuriken).</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 2139228, member: 7808"] IIRC, the reason given for disallowing Keen and Improved Crit to stack was never the math. The reason was simply that the idea of critting on 12-20 defeats the purpose of critting. SKR addresses this briefly, but only in passing compared to the length of his math rant. I disagree with him on this point. Critting is supposed to be a fairly meaningful event. Its cinematic and exciting. When a player starts critting almost every time they hit, it gets boring. There's also something to be said about the fact that even though a 18-20/x2 weapon and a 20/x4 weapon are the same in average damage, the 18-20/x2 weapon will do higher damage much more consistently. Even though the math works out to be equal, being able to count on a bit of extra damage can be much more advantageous than rarely doing insane amounts of damage. This brings in factors such as tactics (planning to do a certain amount of damage at a given time) and the wastefullness factor (such as an enemy with 5 hp left geting critted with an x4 weapon) that cannot be modeled mathematically. So, overall, I am not dissapointed in losing the ability to stack Improved Crit and Keen. I can understand that some people were angered by the 3.5 change nerfing a character they had, but I don't think its that big of a deal. Sometimes, sacred cows and legacy have to be dropped. And its not like this is the only character build that was nerfed a bit by design philosphy instead of mathematic mechanics (I still mourn the loss of Bob, my martial artist specializing in shuriken). [/QUOTE]
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