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<blockquote data-quote="billd91" data-source="post: 2143563" data-attributes="member: 3400"><p>I don't think it's necessarily a question of imbalance in raw damage over the long run as much as a question of efficiency over the long run. High crit multiplier weapons are more likely to waste damage when they actually do crit, especially with higher damage modifiers. Lower multiplier weapons but with broader ranges would tend to be more efficient, critting more often but also having more of their damage count. </p><p>This may take some number crunching to analyze and I haven't figured out the best way to do it yet (nor do I have time this month... maybe in May). But if we find a way to factor in the actual value of each hit point of damage dealt out in certain cases, we may find the value of the extra damage from the larger crit multiplier weapons paling in comparison to the value of the high crit range weapons, especially when keen stacks with improved crit feats. </p><p></p><p>In any event, I'm not really sorry to see the stacking go. Having fairly strong, high bonus characters running around threatening every time they roll 12 or better on a to hit roll just because they have a keen rapier and improved crit <em>felt</em> wrong. But then doubling the power attack damage from a two-handed weapon feels wrong too (why not add the bonus to your normal strength bonus and multiply by 1.5 like you do with your regular strength bonus? Why x1.5 for one, x2 for the other? UGH!).</p></blockquote><p></p>
[QUOTE="billd91, post: 2143563, member: 3400"] I don't think it's necessarily a question of imbalance in raw damage over the long run as much as a question of efficiency over the long run. High crit multiplier weapons are more likely to waste damage when they actually do crit, especially with higher damage modifiers. Lower multiplier weapons but with broader ranges would tend to be more efficient, critting more often but also having more of their damage count. This may take some number crunching to analyze and I haven't figured out the best way to do it yet (nor do I have time this month... maybe in May). But if we find a way to factor in the actual value of each hit point of damage dealt out in certain cases, we may find the value of the extra damage from the larger crit multiplier weapons paling in comparison to the value of the high crit range weapons, especially when keen stacks with improved crit feats. In any event, I'm not really sorry to see the stacking go. Having fairly strong, high bonus characters running around threatening every time they roll 12 or better on a to hit roll just because they have a keen rapier and improved crit [i]felt[/i] wrong. But then doubling the power attack damage from a two-handed weapon feels wrong too (why not add the bonus to your normal strength bonus and multiply by 1.5 like you do with your regular strength bonus? Why x1.5 for one, x2 for the other? UGH!). [/QUOTE]
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