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<blockquote data-quote="Daven" data-source="post: 5895142" data-attributes="member: 61401"><p>I voted for Legal Good paladins, but really I would vote just for Good paladins. I don't care about law/chaos axis, indeed in my campaign there is only good-evil dichotomy.</p><p>But as paladins concern, I think they are champions of goodness, as blackguards of evil, and somewhat like "bohemian" characters being champions of free-acting neutrality.</p><p></p><p>There is not a real strictness about rules in my thougth: I think that alignment would be just a fluff thing in-game; however a description of a class could say about moral behaviour. An "evil paladin" is just an other thing.</p><p>Is a druid that burns forests out from the concept of that class? The same for a paladin that kills people for pleasure. It would be out of concept. Paladin of what? Of cruelty? Concepts are there, if we like to change them too much, it is better to create other classes.</p></blockquote><p></p>
[QUOTE="Daven, post: 5895142, member: 61401"] I voted for Legal Good paladins, but really I would vote just for Good paladins. I don't care about law/chaos axis, indeed in my campaign there is only good-evil dichotomy. But as paladins concern, I think they are champions of goodness, as blackguards of evil, and somewhat like "bohemian" characters being champions of free-acting neutrality. There is not a real strictness about rules in my thougth: I think that alignment would be just a fluff thing in-game; however a description of a class could say about moral behaviour. An "evil paladin" is just an other thing. Is a druid that burns forests out from the concept of that class? The same for a paladin that kills people for pleasure. It would be out of concept. Paladin of what? Of cruelty? Concepts are there, if we like to change them too much, it is better to create other classes. [/QUOTE]
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