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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5986737" data-attributes="member: 710"><p>Interesting idea, but I am not sure the terrain is really "easy". </p><p>Going downhill can allow you to go faster - but you can also more easily lose your step. Maybe this is a special type of "challenging" terrain (to use a 4E term). </p><p></p><p>Ways to handle it: When you move downhill, you can choose to treat all movement downhill as only half the actual distance, but you must make a Dexterity check after the first 10 ft you effectively moved this way - If you fail, you drop prone, otherwise, you can continue at that pace. </p><p></p><p>For stuff like roads, I think this would mostly affect overland movement, but not more fine-grained movement like in combat. If you start counting in yards or hundreds of meters, you will probably want to know if you're on a road or on a grassy plain, but in combat, the obstacles the road avoids but the grassy plain features will probably be seen on the battlemap or however you visualize the situation, so you don't need an abstract modifier.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5986737, member: 710"] Interesting idea, but I am not sure the terrain is really "easy". Going downhill can allow you to go faster - but you can also more easily lose your step. Maybe this is a special type of "challenging" terrain (to use a 4E term). Ways to handle it: When you move downhill, you can choose to treat all movement downhill as only half the actual distance, but you must make a Dexterity check after the first 10 ft you effectively moved this way - If you fail, you drop prone, otherwise, you can continue at that pace. For stuff like roads, I think this would mostly affect overland movement, but not more fine-grained movement like in combat. If you start counting in yards or hundreds of meters, you will probably want to know if you're on a road or on a grassy plain, but in combat, the obstacles the road avoids but the grassy plain features will probably be seen on the battlemap or however you visualize the situation, so you don't need an abstract modifier. [/QUOTE]
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