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<blockquote data-quote="abirdcall" data-source="post: 7825119" data-attributes="member: 6748898"><p>Almost all of the subclasses are just fine.</p><p></p><p>The only ones I caution new players for are:</p><p></p><p>4 elements monk - it's the only one I think is weak and uses up your monk powers</p><p>Assassin - The main ability is the adv. when winning initiative, the auto crit will only happen rarely</p><p>Beastmaster - It is plenty powerful but will probably not play the way a player envisions a beastmaster to play like.</p><p></p><p>As far as 'easy to play' pick the ones with less resource management.</p><p></p><p>Champion Fighter is just about the easiest class/subclass combo in the game. </p><p></p><p>Conversely Warlocks of all types have a lot going on with them (they each have 2 subclasses as well as pick and choose abilities in invocations).</p><p></p><p>In my experience new players often have difficulty with Rogues as a lot of their potential comes from interacting with their environment. This will all depend on what kind of games you're used to. Video game players will be used to having options mapped out and then pressing those buttons to perform actions. 5e has returned to a style of game where you can just say an approach to a situation without needing an actual ability to do that. The open nature of the game can make Rogue characters tough for some if they aren't used to tabletop RPGs (or only played certain ones like 3e)</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7825119, member: 6748898"] Almost all of the subclasses are just fine. The only ones I caution new players for are: 4 elements monk - it's the only one I think is weak and uses up your monk powers Assassin - The main ability is the adv. when winning initiative, the auto crit will only happen rarely Beastmaster - It is plenty powerful but will probably not play the way a player envisions a beastmaster to play like. As far as 'easy to play' pick the ones with less resource management. Champion Fighter is just about the easiest class/subclass combo in the game. Conversely Warlocks of all types have a lot going on with them (they each have 2 subclasses as well as pick and choose abilities in invocations). In my experience new players often have difficulty with Rogues as a lot of their potential comes from interacting with their environment. This will all depend on what kind of games you're used to. Video game players will be used to having options mapped out and then pressing those buttons to perform actions. 5e has returned to a style of game where you can just say an approach to a situation without needing an actual ability to do that. The open nature of the game can make Rogue characters tough for some if they aren't used to tabletop RPGs (or only played certain ones like 3e) [/QUOTE]
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