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<blockquote data-quote="talinthas" data-source="post: 1591132" data-attributes="member: 10339"><p>um. I'm not sure what you're getting at. Dragonlance, when developed in 1983, was concieved of being a series based around the twelve dragon types out at the time, as D&D was heavy on the dungeons and light on the dragons. As Hickman wound his way towards wisconsin, the setting changed into an epic story arc with a really detailed plot and point. a railroaders dream, if you will.</p><p> </p><p>When designed, it was consciously decided that orcs and drow, the two main enemies to that point, should be left out, so that other monsters could have space in the sun, like goblins, draconians, etc. Similarly, the magic system was changed, and other subtle tweaks to the rules ensued.</p><p> </p><p>In other words, dragonlance was not built directly on the D&D rules.</p><p>Perhaps you meant the forgotten realms? The setting where new rules were shoehorned into it just to show off? (see the birthright book that was transformed into an FR novel, even though it was completely different, or elminster's power of the month club...) FR's history is littered with rules and such that fit every single aspect of D&D by the book.</p><p> </p><p>Eberron is along that mold, i think, and not Dragonlance's. eberron is made to showcase 3e in a setting unencumbered by legacy rules and older hang ups (non magic dwarves, etc etc). Dragonlance, on the other hand, is a setting defined by its legacies. Mages cannot use more than daggers or staves, and can't come from proscribed demihuman races, etc etc. </p><p> </p><p>I don't understand what connection you were trying to make?</p></blockquote><p></p>
[QUOTE="talinthas, post: 1591132, member: 10339"] um. I'm not sure what you're getting at. Dragonlance, when developed in 1983, was concieved of being a series based around the twelve dragon types out at the time, as D&D was heavy on the dungeons and light on the dragons. As Hickman wound his way towards wisconsin, the setting changed into an epic story arc with a really detailed plot and point. a railroaders dream, if you will. When designed, it was consciously decided that orcs and drow, the two main enemies to that point, should be left out, so that other monsters could have space in the sun, like goblins, draconians, etc. Similarly, the magic system was changed, and other subtle tweaks to the rules ensued. In other words, dragonlance was not built directly on the D&D rules. Perhaps you meant the forgotten realms? The setting where new rules were shoehorned into it just to show off? (see the birthright book that was transformed into an FR novel, even though it was completely different, or elminster's power of the month club...) FR's history is littered with rules and such that fit every single aspect of D&D by the book. Eberron is along that mold, i think, and not Dragonlance's. eberron is made to showcase 3e in a setting unencumbered by legacy rules and older hang ups (non magic dwarves, etc etc). Dragonlance, on the other hand, is a setting defined by its legacies. Mages cannot use more than daggers or staves, and can't come from proscribed demihuman races, etc etc. I don't understand what connection you were trying to make? [/QUOTE]
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