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Ebberlance
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<blockquote data-quote="Creamsteak" data-source="post: 1591146" data-attributes="member: 552"><p>I'm not too knowledgeable about either, but one similarity that I see between Dragonlance and Eberron is that it has a lot of "unusual" races as player character options. Warforged vs. Minotaurs comes to mind.</p><p></p><p>Theres more difference than similarity, and my thoughts on Eberron is that it will be easier to run an authentic Eberron game than a DL game. Eberron is looking to put out stuff that you can just sit down and play with. Yes, there will be novels and stories, countries and modules, history and new stuff... but DL is really heavily into "itself." I could never run an authentic DL game because it seems like all the big adventure ideas are supposed to already exist in the setting. Even the Age of Mortals products, which are somewhat open, are still 3 super-modules that are meant to provide the stories of Dragonlance for you. </p><p></p><p>Eberron on the other hand hints at there being more than just the main story of the modern era of the setting. The entire world doesn't seem to be caught up on one big swing at a time, and I like that. I'm still not sure on buying the setting, but it feels less predestined than Dragonlance. Maybe my players wouldn't notice the difference, but if I'm going to tell them that we are playing in Setting X, I really would like to feel like it's my setting and not the authors, even if I use it straight out of the book.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1591146, member: 552"] I'm not too knowledgeable about either, but one similarity that I see between Dragonlance and Eberron is that it has a lot of "unusual" races as player character options. Warforged vs. Minotaurs comes to mind. Theres more difference than similarity, and my thoughts on Eberron is that it will be easier to run an authentic Eberron game than a DL game. Eberron is looking to put out stuff that you can just sit down and play with. Yes, there will be novels and stories, countries and modules, history and new stuff... but DL is really heavily into "itself." I could never run an authentic DL game because it seems like all the big adventure ideas are supposed to already exist in the setting. Even the Age of Mortals products, which are somewhat open, are still 3 super-modules that are meant to provide the stories of Dragonlance for you. Eberron on the other hand hints at there being more than just the main story of the modern era of the setting. The entire world doesn't seem to be caught up on one big swing at a time, and I like that. I'm still not sure on buying the setting, but it feels less predestined than Dragonlance. Maybe my players wouldn't notice the difference, but if I'm going to tell them that we are playing in Setting X, I really would like to feel like it's my setting and not the authors, even if I use it straight out of the book. [/QUOTE]
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