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<blockquote data-quote="trancejeremy" data-source="post: 1591156" data-attributes="member: 924"><p>Hmmm - admittedly, I only followed the original, 1e, Dragonlance, but I don't understand how it could be called generic fantasy. </p><p></p><p>At least, it was quite a bit different than regular D&D at the time, and it was fairly revolutionary and exciting (for D&D players). A whole lot more Dragons. No orcs - the main bad guys were Draconians. There was no clerical magic, because the gods were forgotten. Instead of the standard Magic User, there were White, Red, and Black Mages, whose powers waxed and waned with the moons. There were no halflings, but instead, kender, who were quite annoying. Gully dwarves. Gnomes were tinkers instead of illusionists. No Paladins, instead you had Knights of 3 different orders (which basically were prestige classes). </p><p></p><p>And of course, also introduced to D&D, was the idea of "Metaplot". That is, you had to read the novels and buy the modules to find out what was going on. And the main wizard of the setting was not a nice guy. Raistlin (sp?) was something of an anti-hero.</p><p></p><p>Granted, I think things changed later on, probably making it more generic. And of course, some of these changes are now considered 'generic', because of Dragonlance.</p><p></p><p>I haven't paid enough attention to Eberron to see if it radically alters the 3.5 rules the way Dragonlance did the 1st edition AD&D rules. But I don't think it does.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 1591156, member: 924"] Hmmm - admittedly, I only followed the original, 1e, Dragonlance, but I don't understand how it could be called generic fantasy. At least, it was quite a bit different than regular D&D at the time, and it was fairly revolutionary and exciting (for D&D players). A whole lot more Dragons. No orcs - the main bad guys were Draconians. There was no clerical magic, because the gods were forgotten. Instead of the standard Magic User, there were White, Red, and Black Mages, whose powers waxed and waned with the moons. There were no halflings, but instead, kender, who were quite annoying. Gully dwarves. Gnomes were tinkers instead of illusionists. No Paladins, instead you had Knights of 3 different orders (which basically were prestige classes). And of course, also introduced to D&D, was the idea of "Metaplot". That is, you had to read the novels and buy the modules to find out what was going on. And the main wizard of the setting was not a nice guy. Raistlin (sp?) was something of an anti-hero. Granted, I think things changed later on, probably making it more generic. And of course, some of these changes are now considered 'generic', because of Dragonlance. I haven't paid enough attention to Eberron to see if it radically alters the 3.5 rules the way Dragonlance did the 1st edition AD&D rules. But I don't think it does. [/QUOTE]
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