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Ebberon as a Superheroes Campaign
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<blockquote data-quote="R_kajdi" data-source="post: 2226678" data-attributes="member: 24709"><p>Well my logic was to basically take the current rules to D&D and just do a couple of quick tweeks to make it work. The idea was that the heroes were going to start at 5th level, with 32 points for stats. The whole heroing thing is just starting up in Sharn, so most people would be competent heroes, but not spectacular (that will be at the higher levels like 13-15)</p><p>The fact that by level 5-6 you are supposed to be a celebrity by some references in S:CoT helps out with the whole superhero fame & fortune thing. </p><p></p><p>Ruleswise, I was just including two rules away from the standard: reserve points (from AU) and using hero points for dramatic editing of a scene (to just happen to find a sword/wand/bow that was dropped, exactly when/where you need it) Both of these fit the genre very well, and also give the players greater control of the system (a little part of the whole collective storytelling thing)</p><p></p><p>I now just need to write up a couple of example characters to show how to bend the system to fit a concept. Here are a couple of concept characters that I came up with (feel free to add your own or comment on how I could improve these):</p><p></p><p>* Deathless - (Undying Soldier Paladin 1) In his life he was a common soldier, killed in the conflicts of the Last War. Now, ten years later, he has been recalled from his rest on the Isle of the Dead by the Eternal Court, and been given one last mission to complete before his final, long rest. Some of his memories of the world (and much of his original personality)are now gone, which may make for some interesting encounter with those he knew before </p><p>his second birth. </p><p></p><p>* Clockwork - (Warforged Artifacer 5) A mysterious defender of the people, this warforged never shows his true fac (hidden by an odd mask) while protecting Sharn from numerous Boomer attacks. What is his true identity, and why does he hide behind a mask?</p><p></p><p>The really big changes from the DM/design side of things are that there's basically no looting (equipment/wealth comes from less typical sources- think mysterious benefactors/improved contact with your god/ect) and that the encounter scheme is a bit different ( less encounters, but most are in the +0-2 CR region) </p><p></p><p>Ray</p></blockquote><p></p>
[QUOTE="R_kajdi, post: 2226678, member: 24709"] Well my logic was to basically take the current rules to D&D and just do a couple of quick tweeks to make it work. The idea was that the heroes were going to start at 5th level, with 32 points for stats. The whole heroing thing is just starting up in Sharn, so most people would be competent heroes, but not spectacular (that will be at the higher levels like 13-15) The fact that by level 5-6 you are supposed to be a celebrity by some references in S:CoT helps out with the whole superhero fame & fortune thing. Ruleswise, I was just including two rules away from the standard: reserve points (from AU) and using hero points for dramatic editing of a scene (to just happen to find a sword/wand/bow that was dropped, exactly when/where you need it) Both of these fit the genre very well, and also give the players greater control of the system (a little part of the whole collective storytelling thing) I now just need to write up a couple of example characters to show how to bend the system to fit a concept. Here are a couple of concept characters that I came up with (feel free to add your own or comment on how I could improve these): * Deathless - (Undying Soldier Paladin 1) In his life he was a common soldier, killed in the conflicts of the Last War. Now, ten years later, he has been recalled from his rest on the Isle of the Dead by the Eternal Court, and been given one last mission to complete before his final, long rest. Some of his memories of the world (and much of his original personality)are now gone, which may make for some interesting encounter with those he knew before his second birth. * Clockwork - (Warforged Artifacer 5) A mysterious defender of the people, this warforged never shows his true fac (hidden by an odd mask) while protecting Sharn from numerous Boomer attacks. What is his true identity, and why does he hide behind a mask? The really big changes from the DM/design side of things are that there's basically no looting (equipment/wealth comes from less typical sources- think mysterious benefactors/improved contact with your god/ect) and that the encounter scheme is a bit different ( less encounters, but most are in the +0-2 CR region) Ray [/QUOTE]
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