Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[Ebberon] Heart of Darkness [Drow]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cyincal Lurker" data-source="post: 3630408" data-attributes="member: 52999"><p>Hrm. Sometimes you just can't kill an idea, can you?</p><p></p><p>Oh well.</p><p></p><p>Ebberon Drow:</p><p>Note, a good bit of this is my take on the general info I have, rather than stuff explicetly from source books.</p><p></p><p>Ebberon drow are, socieity wise, far removed from classic drow. There is no Loth, though the majority of them do worship a scorpion god (name escaps me atm), while some of the more outright evil gropus worpship the Shadow or the Dragon Below. While virtualy all drow venerate all three deities, those who focus on the Shadow or the Dragon Below tend to be dangerous even by drow standards.</p><p></p><p>While the largest drow settelemtns are underground, something more than half the population (as I see it) lives in the jungles and giant ruins of the surface. When the giant civiliztion collapsed, the drow ancestors fleed to the underground to withstand the cataclysm, but have slowly but steadly moving back to the surface over the long ages since then.</p><p></p><p>Clanish and insular, most drow live in only the smallest groups, just enough to sustain there own population. However, when a secure location with sufficent resources can be found, smaller groups can merge to form something more like a city, though the family divisions remain very strong, and such settlments are not often long lasting due to these internal stresses.</p><p></p><p>The drow consider family to be of great importance, and most live in small, clan-like famly groups that move thorugh the wilds. Asking the family name of a drow is a very good way to have a drow try and kill you.</p><p></p><p>The drow view themsleves as the rightfull heirs to Xen'Drik and all the mysteries it contains. Outsiders are, at best, unwelcome, but far more often theives and defilers who plunder that which the drow have earned by surviving the harsh lands.</p><p></p><p>Drow are largly matriarcal, but this is not a set-in-stone rule, as the drow can't afford to hold too great a bias - survival is most important, and a capable leader is what ensures a family endures. However, all other things being equal, a female will generaly be favored over a male.</p><p></p><p></p><p>That should kinda-sorta cover it</p><p></p><p>One way to think of it is more like wild-elves than classic drow.</p><p></p><p>As far as internal politics go, a large ebberon-drow settlement will see something like the classic-drow social and political fighting, though not often to the same degree. The unsettled nomadic groups are typcialy based around a single family, so don't have (and can't really survive) that kind of in-fighting.</p><p></p><p>So, if I were to set this in a settled group with several families, some families will be more prominate than other (ussualy the ones that forced the others to submit.), buit they are more focused on survival rather than political power.</p><p></p><p></p><p>Warlocks, Beguilers and Swordsages are all fine classes.</p></blockquote><p></p>
[QUOTE="Cyincal Lurker, post: 3630408, member: 52999"] Hrm. Sometimes you just can't kill an idea, can you? Oh well. Ebberon Drow: Note, a good bit of this is my take on the general info I have, rather than stuff explicetly from source books. Ebberon drow are, socieity wise, far removed from classic drow. There is no Loth, though the majority of them do worship a scorpion god (name escaps me atm), while some of the more outright evil gropus worpship the Shadow or the Dragon Below. While virtualy all drow venerate all three deities, those who focus on the Shadow or the Dragon Below tend to be dangerous even by drow standards. While the largest drow settelemtns are underground, something more than half the population (as I see it) lives in the jungles and giant ruins of the surface. When the giant civiliztion collapsed, the drow ancestors fleed to the underground to withstand the cataclysm, but have slowly but steadly moving back to the surface over the long ages since then. Clanish and insular, most drow live in only the smallest groups, just enough to sustain there own population. However, when a secure location with sufficent resources can be found, smaller groups can merge to form something more like a city, though the family divisions remain very strong, and such settlments are not often long lasting due to these internal stresses. The drow consider family to be of great importance, and most live in small, clan-like famly groups that move thorugh the wilds. Asking the family name of a drow is a very good way to have a drow try and kill you. The drow view themsleves as the rightfull heirs to Xen'Drik and all the mysteries it contains. Outsiders are, at best, unwelcome, but far more often theives and defilers who plunder that which the drow have earned by surviving the harsh lands. Drow are largly matriarcal, but this is not a set-in-stone rule, as the drow can't afford to hold too great a bias - survival is most important, and a capable leader is what ensures a family endures. However, all other things being equal, a female will generaly be favored over a male. That should kinda-sorta cover it One way to think of it is more like wild-elves than classic drow. As far as internal politics go, a large ebberon-drow settlement will see something like the classic-drow social and political fighting, though not often to the same degree. The unsettled nomadic groups are typcialy based around a single family, so don't have (and can't really survive) that kind of in-fighting. So, if I were to set this in a settled group with several families, some families will be more prominate than other (ussualy the ones that forced the others to submit.), buit they are more focused on survival rather than political power. Warlocks, Beguilers and Swordsages are all fine classes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Ebberon] Heart of Darkness [Drow]
Top